DropMeAWWP

Bhutan
60 matches tracked
ELO
1,866
Peak across the last 60 matches: 1,867
Rank OCE ▼ 147 places
#1,712
30 days · prev. #1,565 · best #1,466
Last updated:

How does DropMeAWWP play?

Rating 1.08 K/R 0.76 ADR 81.1 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 60 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

Level 9

Compared with 1,757 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 52%+1 pp · Ø 51% better than 64%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 21%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.01).

Headshot rate 47%−1 pp · Ø 48% better than 44%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.12+0.11 · Ø 1.01 better than 86%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.1%).

2K rounds 14.4%+1.3 pp · Ø 13.1% better than 79%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 74%
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 6x 4K, 1 ace in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 43%
Deaths per round 68%−4 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 9 average
Whether DropMeAWWP is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 44 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: September 2026 with 0.80.

Patterns

From the last 60 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −1 ELO
27 matches · 44% win rate

DropMeAWWP loses the most ELO in match 1 of the day: −1 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 1.88 · Ancient
  3. Longest win streak: 4 wins in a row · Cache

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient19
53% better than 61%
0.73 right on the average
81.2 better than 55%
1.05 better than 66%
50% of 56 duels better than 46%
36% of 11 situations better than 48%
Mirage17
47% better than 37%
0.81 better than 84%
83.3 better than 68%
1.17 better than 90%
52% of 60 duels better than 58%
46% of 13 situations better than 73%
Dust 28
63% -
0.80 -
87.9 -
1.14-
40% of 25 duels -
33% of 6 situations -
Anubis5
20% -
0.72 -
74.2 -
1.00-
67% of 12 duels -
40% of 5 situations -
Cache5
80% -
0.61 -
72.7 -
0.87-
50% of 24 duels -
50% of 2 situations -
Inferno4
25% -
0.80 -
75.3 -
1.09-
57% of 14 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DropMeAWWP plays

Across 60 matches DropMeAWWP averages K/R 0.76, ADR 81.1 and a rating of 1.08. Biggest strength: Deaths per round at just 68% (lower is better), better than 91% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 9 players. Averages 16.4 kills per match with 47% headshots. The strongest map is Ancient with a 53% win rate in 19 matches. In 28 of 60 matches the rating was 1.10 or higher (47%), in 19 it was below 0.90. In 49 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: September 2026 at 1.15. DropMeAWWP loses the most ELO in match 1 of the day (−1 ELO, win rate 44%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.