DreamLights

Latvia
On FACEIT since 2023 364 matches tracked 88 matches in 30 days
ELO ▲ 226
2,117
30-day peak: 2,418
Rank EU
#183,136
Latvia #1,366 in Latvia
Last updated:

How does DreamLights play?

Rating 1.04 K/R 0.74 ADR 82.4 from 364 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 364 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (311 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 4%
AWP share of kills 18%+7 pp · Ø 11% better than 80%
K/D 1.06+0.03 · Ø 1.03 better than 62%
Pistol kills per match 2.7
Zeus kills3 in 364 matches
Knife kills 8 in 364 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 63%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 32%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 54x 4K, 4 aces in 311 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.3).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 5.6+1.3 · Ø 4.3 better than 84%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 64%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +5 pp, ELO +284
= Stayed the same
Rating at 1.02
▼ Got worse
K/R −0.04, ADR −4.4

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: August 2026 with 0.77. Last 3 months: 0.72 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 364 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −79 ELO
40 matches · 33% win rate
On Ancient −14 ELO
76 matches · 58% win rate
On Tuesdays +87 ELO, win rate 42%

DreamLights loses the most ELO on Dust 2: −79 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.27 · Mirage
  3. Most kills in a match: 40 · Nuke
  4. Reached level 10 · Nuke
  5. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 364 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage126
50% better than 45%
0.75 better than 56%
84.5 better than 70%
1.05 better than 59%
60% of 469 duels better than 90%
34% of 74 situations better than 40%
Ancient76
58% better than 72%
0.75 better than 53%
83.8 better than 62%
1.08 better than 69%
63% of 247 duels better than 96%
50% of 54 situations better than 79%
Nuke45
49% better than 30%
0.72 better than 34%
77.5 better than 30%
1.02 better than 41%
57% of 160 duels better than 73%
54% of 41 situations better than 82%
Dust 240
33% better than 5%
0.73 better than 47%
83.2 better than 64%
1.01 better than 44%
53% of 172 duels better than 62%
41% of 27 situations better than 59%
Cache32
50% better than 32%
0.75 better than 53%
87.1 better than 74%
1.03 better than 41%
56% of 139 duels better than 69%
30% of 20 situations better than 28%
Inferno23
39% better than 12%
0.70 better than 31%
76.0 better than 22%
1.02 better than 40%
52% of 90 duels better than 47%
18% of 11 situations better than 8%
Anubis16
56% better than 67%
0.70 better than 29%
75.6 better than 21%
0.96 better than 24%
49% of 83 duels better than 38%
17% of 12 situations better than 8%

Compared with players on the same level who have at least 15 matches on the map.

How DreamLights plays

Across 364 matches DreamLights averages K/R 0.74, ADR 82.4 and a rating of 1.04. Biggest strength: Opening duels won at 58%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 38%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 38% headshots. The strongest map is Ancient with a 58% win rate in 76 matches. In 150 of 364 matches the rating was 1.10 or higher (41%), in 130 it was below 0.90. In 311 matches with detailed stats: 54 4Ks and 4 aces. Best month by rating: August 2026 at 1.08. DreamLights loses the most ELO on Dust 2 (−79 ELO, win rate 33%). Things go best on Nuke (+105 ELO, win rate 49%). Match no. 2 of the day goes best: 54% win rate, +76 ELO. Improved over the last three months: Headshots +2 pp, Win rate +5 pp, ELO +284. Got weaker: K/R −0.04, ADR −4.4. Unchanged in recent months: Rating at 1.02. Last 30 days: 88 matches, win rate 55%, net ELO +245.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.