Dre4dful-

Japan
On FACEIT since 2024 61 matches tracked 22 matches in 30 days
ELO ▲ 26
2,024
30-day peak: 2,024
Rank EU
#242,307
Japan #6,778 in Japan
Last updated:

How does Dre4dful- play?

Rating 1.15 K/R 0.84 ADR 91.9 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 61 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 28% normal 0.90 to 1.09 25% weak 0.75 to 0.89 7% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 55%+4 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

38% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 38%+16 pp · Ø 22% better than 99%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.17+0.14 · Ø 1.03 better than 87%
Pistol kills per match 2.7
Knife kills 1 in 61 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.3).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 94%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 73%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 16x 4K, 1 ace in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 49%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +615, Clutch 1v1 +14 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.17, ADR −10.3, Win rate −11 pp, First kills −2 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Last 3 months: 0.80 (at the start 0.92). Clearly above the average (0.74).

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 ±0 ELO, win rate 52%

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 41 · Vertigo
  4. Highest rating in a match: 2.35 · Cache

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
58% better than 73%
0.79 better than 74%
88.8 better than 84%
1.07 better than 65%
49% of 120 duels better than 38%
44% of 9 situations better than 67%
Nuke10
30% -
0.93 -
99.8 -
1.27-
64% of 50 duels -
11% of 9 situations -
Anubis9
78% -
0.80 -
92.1 -
1.07-
50% of 46 duels -
0% of 3 situations -
Inferno6
100% -
0.94 -
97.5 -
1.42-
58% of 31 duels -
44% of 9 situations -
Ancient4
75% -
0.78 -
75.4 -
1.07-
40% of 15 duels -
100% of 3 situations -
Overpass3
67% -
0.65 -
77.0 -
0.99-
50% of 24 duels -
36% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dre4dful- plays

Across 61 matches Dre4dful- averages K/R 0.84, ADR 91.9 and a rating of 1.15. Biggest strength: Damage per round (ADR) at 91.9, better than 93% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 58% headshots. The strongest map is Mirage with a 58% win rate in 24 matches. In 36 of 61 matches the rating was 1.10 or higher (59%), in 10 it was below 0.90. In 61 matches with detailed stats: 16 4Ks and 1 ace. Things go best on Mirage (+79 ELO, win rate 58%). Improved over the last three months: Headshots +3 pp, ELO +615, Clutch 1v1 +14 pp. Got weaker: K/R −0.12, Rating −0.17, ADR −10.3, Win rate −11 pp, First kills −2 pp. Last 30 days: 22 matches, win rate 77%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.