Drain_kid

Russia
On FACEIT since 2024 407 matches tracked 149 matches in 30 days
ELO ▼ 39
2,157
30-day peak: 2,528
Rank EU
#160,013
Russia #45,212 in Russia
Last updated:

How does Drain_kid play?

Rating 1.03 (from 403 matches) K/R 0.75 ADR 80.8 from 407 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 403 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (307 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 21%
AWP share of kills 28%+16 pp · Ø 12% better than 95%
K/D 1.02−0.01 · Ø 1.03 better than 46%
Pistol kills per match 3.8
Knife kills 6 in 407 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so just above the average (13.4%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 54%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 52x 4K, 8 aces in 307 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.28).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 9%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +221
= Stayed the same
ADR at 79.5
▼ Got worse
K/R −0.04, Rating −0.06, Win rate −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: June 2026 with 0.82. Last 3 months: 0.74 (at the start 0.78). Right on the average (0.74).

Patterns

From the last 407 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −45 ELO
139 matches · 49% win rate
On Dust 2 −31 ELO
90 matches · 52% win rate
On Mondays −1 ELO, win rate 40%

Drain_kid loses the most ELO on Mirage: −45 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 2.69 · Ancient
  4. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 407 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage139
49% better than 42%
0.77 better than 65%
81.9 better than 57%
1.05 better than 58%
54% of 682 duels better than 67%
37% of 79 situations better than 46%
Dust 290
52% better than 54%
0.78 better than 68%
80.6 better than 46%
1.06 better than 59%
57% of 474 duels better than 80%
37% of 54 situations better than 47%
Anubis84
48% better than 40%
0.74 right on the average
82.4 better than 58%
1.00 better than 35%
56% of 424 duels better than 77%
23% of 35 situations better than 16%
Ancient66
56% better than 66%
0.75 better than 53%
80.0 better than 43%
1.02 better than 47%
54% of 296 duels better than 64%
45% of 40 situations better than 72%
Nuke17
35% better than 6%
0.70 better than 24%
76.1 better than 23%
0.95 better than 19%
54% of 94 duels better than 63%
17% of 6 situations better than 7%
Inferno9
67% -
0.65 -
66.6 -
0.92-
50% of 40 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Drain_kid plays

Across 407 matches Drain_kid averages K/R 0.75 and ADR 80.8; the rating across the 403 rated matches is 1.03. Biggest strength: Opening duels won at 55%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 44% headshots. The strongest map is Ancient with a 56% win rate in 66 matches. In 160 of 403 matches the rating was 1.10 or higher (40%), in 146 it was below 0.90. In 307 matches with detailed stats: 52 4Ks and 8 aces. Best month by rating: June 2026 at 1.13. Drain_kid loses the most ELO on Mirage (−45 ELO, win rate 49%). Things go best on Ancient (+125 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +30 ELO. Improved over the last three months: Headshots +3 pp, ELO +221. Got weaker: K/R −0.04, Rating −0.06, Win rate −4 pp. Unchanged in recent months: ADR at 79.5. Last 30 days: 149 matches, win rate 46%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.