Dragon_1602
How does Dragon_1602 play?
Compared with 2,167 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 14% of rounds and so well above the average (10%).
Clutch
Average1.2 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average43% headshots and so well below the average (49%).
Impact
StrengthExactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).
Utility and deaths
Average0.11 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageOct to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.96. Last 3 months: 0.80 (at the start 0.74). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.40. Last 3 months: 1.09 (at the start 1.01). Clearly above the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 98.9. Last 3 months: 89.2 (at the start 79.3). Clearly above the average (80.7).
Share of headshot kills
Best month: August 2026 with 45%. Last 3 months: 43% (at the start 45%). Well below the average (49%).
Matches won (win rate)
Best month: November 2026 with 71%. Last 3 months: 54% (at the start 57%). Clearly above the average (51%).
Best month: October 2026 with 2,241. Last 3 months: 2,233 (at the start 2,169).
Rounds with first kill
Best month: August 2026 with 14%. Last 3 months unchanged at 14%. Well above the average (10%).
1v1 clutches won
Best month: August 2026 with 50%. Last 3 months: 38% (at the start 50%). Just below the average (39%).
Patterns
From the last 69 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 37 · Dust 2
- Highest rating in a match: 2.46 · Dust 2
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 69 matchesCompared with players on the same level who have at least 15 matches on the map.
How Dragon_1602 plays
Across 69 matches Dragon_1602 averages K/R 0.78, ADR 85.9 and a rating of 1.06. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 43% headshots. The strongest map is Ancient with a 80% win rate in 15 matches. In 27 of 69 matches the rating was 1.10 or higher (39%), in 29 it was below 0.90. In 69 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: November 2026 at 1.40. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +9.9, ELO +64. Got weaker: Headshots −2 pp, Win rate −3 pp, Clutch 1v1 −12 pp. Unchanged in recent months: First kills at 14%. Last 30 days: 39 matches, win rate 56%, net ELO +83.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.