Dr_BaLi

North Macedonia
On FACEIT since 2020 165 matches tracked 42 matches in 30 days
Last updated:

How does Dr_BaLi play?

Rating 1.00 (from 144 matches) K/R 0.69 ADR 77.6 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 144 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 21% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

Level 8

Compared with 1,282 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 4%
Opening duels won 48%−2 pp · Ø 50% better than 32%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly above the average (47%).

Headshot rate 49%+2 pp · Ø 47% better than 59%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.990.00 · Ø 0.99 right on the average
Pistol kills per match 2.5
Knife kills 3 in 165 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.2%−0.8 pp · Ø 13.0% better than 26%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 41%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 13x 4K, 2 aces in 104 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.26).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 80%
Enemies flashed per round 0.43+0.17 · Ø 0.26 better than 87%
Deaths per round 70%−3 pp · Ø 73% better than 81%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +4 pp
= Stayed the same
ADR at 76.9
▼ Got worse
K/R −0.05, Rating −0.11, Headshots −5 pp, ELO −113

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: July 2026 with 0.74. Last 3 months: 0.67 (at the start 0.72). Slightly below the average (0.72).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −33 ELO
24 matches · 50% win rate
On Inferno −27 ELO
23 matches · 43% win rate
On Thursdays −84 ELO, win rate 29%

Dr_BaLi loses the most ELO on Anubis: −33 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Highest rating in a match: 1.77 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
52% better than 57%
0.72 better than 47%
78.5 better than 43%
1.01 right on the average
48% of 113 duels better than 38%
37% of 27 situations better than 46%
Dust 240
58% better than 75%
0.73 better than 54%
81.4 better than 60%
1.06 better than 70%
54% of 104 duels better than 72%
37% of 19 situations better than 47%
Anubis24
50% better than 45%
0.69 better than 34%
77.6 better than 37%
0.99 better than 47%
38% of 58 duels better than 2%
44% of 18 situations better than 66%
Inferno23
43% better than 18%
0.68 better than 32%
74.7 better than 27%
0.93 better than 23%
42% of 60 duels better than 12%
40% of 10 situations better than 55%
Ancient21
62% better than 85%
0.64 better than 13%
73.1 better than 15%
0.98 better than 43%
47% of 43 duels better than 33%
42% of 12 situations better than 60%
Cache5
40% -
0.71 -
87.6 -
0.94-
42% of 12 duels -
0% of 1 situations -
Nuke4
25% -
0.51 -
62.4 -
0.75-
36% of 11 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dr_BaLi plays

Across 165 matches Dr_BaLi averages K/R 0.69 and ADR 77.6; the rating across the 144 rated matches is 1.00. Biggest strength: Deaths per round at just 70% (lower is better), better than 81% of level 8 players. Most room to improve: Rounds with first kill at 6%, better than only 4% of level 8 players. Averages 15.0 kills per match with 49% headshots. The strongest map is Ancient with a 62% win rate in 21 matches. In 48 of 144 matches the rating was 1.10 or higher (33%), in 57 it was below 0.90. In 104 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: July 2026 at 1.07. Dr_BaLi loses the most ELO on Anubis (−33 ELO, win rate 50%). Things go best on Dust 2 (+5 ELO, win rate 58%). Match no. 2 of the day goes best: 59% win rate, −20 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: K/R −0.05, Rating −0.11, Headshots −5 pp, ELO −113. Unchanged in recent months: ADR at 76.9. Last 30 days: 42 matches, win rate 55%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.