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DrMuscle

Finland
On FACEIT since 2018 162 matches tracked
Last updated:

How does DrMuscle play?

Rating 0.99 (from 112 matches) K/R 0.69 ADR 75.2 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 112 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 7%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 32%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 75%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.01−0.03 · Ø 1.04 better than 38%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (4.2%).

2K rounds 11.3%−2.2 pp · Ø 13.5% better than 6%
3K rounds 2.5%−1.7 pp · Ø 4.2% better than 2%
MVPs per match 2.2−0.2 · Ø 2.4 better than 32%
4Ks and aces 16x 4K, 1 ace in 80 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.29).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 48%
Enemies flashed per round 0.59+0.30 · Ø 0.29 better than 97%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Win rate at 42%
▼ Got worse
K/R −0.10, Rating −0.05, ADR −5.1, ELO −150

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.64
AprMayJunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months: 0.61 (at the start 0.71). Well below the average (0.74).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −138 ELO
36 matches · 56% win rate
On Inferno −128 ELO
20 matches · 30% win rate
On Nuke −28 ELO
30 matches · 60% win rate

DrMuscle loses the most ELO on Dust 2: −138 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Inferno
  2. Recorded match no. 100 · Ancient
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Highest rating in a match: 2.19 · Dust 2

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
56% better than 64%
0.67 better than 16%
74.1 better than 15%
1.01 better than 38%
56% of 82 duels better than 74%
50% of 16 situations better than 81%
Nuke30
60% better than 64%
0.75 right on the average
78.3 better than 34%
1.11 better than 69%
67% of 52 duels better than 96%
53% of 19 situations better than 83%
Mirage29
52% right on the average
0.65 better than 10%
71.7 better than 9%
0.94 better than 17%
49% of 59 duels better than 36%
41% of 17 situations better than 57%
Inferno20
30% better than 2%
0.67 better than 15%
77.9 better than 25%
0.98-
52% of 29 duels better than 42%
57% of 7 situations better than 86%
Anubis15
20% better than 1%
0.69 better than 24%
79.3 better than 37%
0.95-
45% of 44 duels better than 16%
38% of 8 situations right on the average
Ancient14
43% -
0.62 -
64.4 -
0.85-
36% of 33 duels -
0% of 3 situations -
Cache13
62% -
0.71 -
79.8 -
0.97-
47% of 60 duels -
67% of 6 situations -
Overpass5
40% -
0.78 -
80.9 -
0.97-
43% of 7 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DrMuscle plays

Across 162 matches DrMuscle averages K/R 0.69 and ADR 75.2; the rating across the 112 rated matches is 0.99. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.5%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 54% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 39 of 112 matches the rating was 1.10 or higher (35%), in 45 it was below 0.90. In 80 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: July 2026 at 1.19. DrMuscle loses the most ELO on Dust 2 (−138 ELO, win rate 56%). Things go best on Mirage (+24 ELO, win rate 52%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.10, Rating −0.05, ADR −5.1, ELO −150. Unchanged in recent months: Win rate at 42%. Last 30 days: 6 matches, win rate 33%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.