Dr-ThraX

Kuwait
On FACEIT since 2018 144 matches tracked
Last updated:

How does Dr-ThraX play?

Rating 1.11 K/R 0.80 ADR 87.4 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 144 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Weakness
Last one alive

0% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 0%−22 pp · Ø 22% better than 1%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (50%).

Headshot rate 37%−13 pp · Ø 50% better than 2%
AWP share of kills 30%+18 pp · Ø 12% better than 95%
K/D 1.12+0.08 · Ø 1.04 better than 74%
Pistol kills per match 3.1
Knife kills 1 in 144 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 60%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.5+0.1 · Ø 2.4 better than 66%
4Ks and aces 9x 4K, 0 aces in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

0.34 enemies flashed per round and so well above the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 67%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +20 pp, ELO +403
= Stayed the same
K/R at 0.78
▼ Got worse
Rating −0.06, ADR −4.4, Headshots −3 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months: 0.78 (at the start 0.80). Slightly above the average (0.74).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −5 ELO
20 matches · 55% win rate
On Thursdays +59 ELO, win rate 44%

Dr-ThraX loses the most ELO on Inferno: −5 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.52 · Mirage
  3. Most kills in a match: 50 · Dust 2

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
54% better than 58%
0.80 better than 74%
88.4 better than 81%
1.12 better than 73%
58% of 255 duels better than 83%
35% of 34 situations better than 41%
Mirage25
56% better than 67%
0.80 better than 72%
85.4 better than 69%
1.13 better than 76%
59% of 103 duels better than 87%
47% of 19 situations better than 76%
Inferno20
55% better than 47%
0.82 better than 78%
91.4 better than 87%
1.15 better than 75%
65% of 85 duels better than 96%
44% of 9 situations better than 67%
Anubis19
26% better than 1%
0.78 better than 65%
83.8 better than 62%
1.08 better than 63%
57% of 74 duels better than 78%
36% of 11 situations better than 45%
Cache14
36% -
0.79 -
87.9 -
1.11-
40% of 72 duels -
43% of 7 situations -
Ancient13
54% -
0.78 -
86.9 -
1.06-
59% of 59 duels -
41% of 17 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dr-ThraX plays

Across 144 matches Dr-ThraX averages K/R 0.80, ADR 87.4 and a rating of 1.11. Biggest strength: Opening duels won at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 37% headshots. The strongest map is Mirage with a 56% win rate in 25 matches. In 67 of 144 matches the rating was 1.10 or higher (47%), in 39 it was below 0.90. In 44 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: August 2026 at 1.19. Dr-ThraX loses the most ELO on Inferno (−5 ELO, win rate 55%). Things go best in match 1 of the day (+114 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +114 ELO. Improved over the last three months: Win rate +20 pp, ELO +403. Got weaker: Rating −0.06, ADR −4.4, Headshots −3 pp. Unchanged in recent months: K/R at 0.78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.