Down6yndrome

South Korea
On FACEIT since 2023 199 matches tracked 79 matches in 30 days
ELO ▼ 254
2,019
30-day peak: 2,273
Rank SEA ▼ 4,208 places
#6,171
South Korea #3,512 in South Korea
30 days · prev. #1,963 · best #1,917
Last updated:

How does Down6yndrome play?

Rating 1.07 K/R 0.79 ADR 85.3 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 199 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 2.9
Knife kills 3 in 199 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 81%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 70%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 44x 4K, 1 ace in 199 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.3).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.1−2.2 · Ø 4.3 better than 5%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 22%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Down6yndrome is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 195 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.89
AugSepOctNov

Best month: November 2026 with 0.89.

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −110 ELO
59 matches · 44% win rate
In match 1 of the day −47 ELO
47 matches · 32% win rate
On Sundays −44 ELO, win rate 11%

Down6yndrome loses the most ELO on Dust 2: −110 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 60 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Reached level 10 · Mirage
  4. Longest win streak: 9 wins in a row · Cache
  5. Highest rating in a match: 2.14 · Ancient

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
46% better than 27%
0.83 better than 85%
88.8 better than 84%
1.11 better than 75%
56% of 340 duels better than 77%
47% of 38 situations better than 75%
Dust 259
44% better than 24%
0.76 better than 60%
81.9 better than 55%
1.04 better than 52%
53% of 275 duels better than 61%
42% of 26 situations better than 62%
Ancient21
76% better than 98%
0.85 better than 90%
90.3 better than 87%
1.20 better than 92%
51% of 90 duels right on the average
47% of 15 situations better than 76%
Anubis19
53% right on the average
0.74 right on the average
81.0 right on the average
1.04 better than 53%
58% of 74 duels better than 84%
50% of 8 situations better than 78%
Inferno16
31% better than 2%
0.76 better than 59%
85.3 better than 68%
0.98 better than 26%
59% of 71 duels better than 83%
30% of 10 situations better than 24%
Cache8
25% -
0.78 -
86.8 -
1.00-
66% of 47 duels -
0% of 1 situations -
Nuke7
57% -
0.71 -
73.9 -
0.95-
40% of 20 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Down6yndrome plays

Across 199 matches Down6yndrome averages K/R 0.79, ADR 85.3 and a rating of 1.07. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 60% headshots. The strongest map is Ancient with a 76% win rate in 21 matches. In 82 of 199 matches the rating was 1.10 or higher (41%), in 65 it was below 0.90. In 199 matches with detailed stats: 44 4Ks and 1 ace. Best month by rating: November 2026 at 1.24. Down6yndrome loses the most ELO on Dust 2 (−110 ELO, win rate 44%). Things go best on Ancient (+25 ELO, win rate 76%). From match no. 5 of the day on, things go best: 61% win rate, −26 ELO. Last 30 days: 79 matches, win rate 43%, net ELO −153.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.