DopperHazeS

Poland
On FACEIT since 2021 157 matches tracked 136 matches in 30 days
ELO ▲ 301
2,147
30-day peak: 2,147
Rank EU
#168,878
Poland #9,299 in Poland
Last updated:

How does DopperHazeS play?

Rating 1.17 K/R 0.83 ADR 84.8 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 157 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 24% normal 0.90 to 1.09 26% weak 0.75 to 0.89 6% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.03).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.23+0.20 · Ø 1.03 better than 93%
Pistol kills per match 3.3
Knife kills 14 in 157 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.4%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 91%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 81%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 33x 4K, 4 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 27%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 62%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether DopperHazeS is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 143 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.83
FebMarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.85.

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +24 ELO
23 matches · 48% win rate
Between 12:00 and 18:00 +44 ELO, win rate 44%
On Sundays ±0 ELO, win rate 42%

DopperHazeS loses the most ELO in match 3 of the day: +24 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Reached level 10 · Anubis
  3. Highest rating in a match: 2.35 · Anubis
  4. Longest win streak: 6 wins in a row · Mirage
  5. Most kills in a match: 42 · Mirage

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
49% better than 41%
0.81 better than 81%
82.5 better than 59%
1.10 better than 74%
52% of 162 duels better than 57%
43% of 30 situations better than 64%
Ancient33
61% better than 81%
0.82 better than 82%
86.4 better than 76%
1.18 better than 88%
53% of 108 duels better than 56%
58% of 26 situations better than 92%
Anubis17
29% better than 2%
0.84 better than 88%
80.9 better than 49%
1.20 better than 91%
53% of 51 duels better than 61%
64% of 22 situations better than 95%
Nuke15
47% better than 28%
0.85 better than 83%
88.2 better than 76%
1.17 better than 78%
63% of 57 duels better than 95%
26% of 19 situations better than 17%
Dust 213
77% -
0.90 -
82.9 -
1.30-
68% of 40 duels -
9% of 11 situations -
Cache11
64% -
0.88 -
92.0 -
1.24-
62% of 47 duels -
41% of 17 situations -
Inferno11
64% -
0.88 -
86.2 -
1.26-
58% of 38 duels -
63% of 8 situations -
Vertigo8
50% -
0.79 -
84.3 -
1.12-
68% of 19 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DopperHazeS plays

Across 157 matches DopperHazeS averages K/R 0.83, ADR 84.8 and a rating of 1.17. Biggest strength: K/D at 1.23, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 18.9 kills per match with 43% headshots. The strongest map is Dust 2 with a 77% win rate in 13 matches. In 87 of 157 matches the rating was 1.10 or higher (55%), in 29 it was below 0.90. In 143 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: October 2026 at 1.21. DopperHazeS loses the most ELO in match 3 of the day (+24 ELO, win rate 48%). Things go best in match 4 of the day (+46 ELO, win rate 62%). Match no. 4 of the day goes best: 62% win rate, +46 ELO. Last 30 days: 136 matches, win rate 54%, net ELO +168.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.