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DopeX

USA
On FACEIT since 2018 165 matches tracked 115 matches in 30 days
ELO ▲ 321
2,874
30-day peak: 2,967
Rank NA ▲ 991 places
#460
USA #339 in USA
30 days · prev. #1,451 · best #409
Last updated:

How does DopeX play?

Rating 0.93 (from 115 matches) K/R 0.67 ADR 76.7 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 115 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 31%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Weakness
Last one alive

8% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 8%−14 pp · Ø 22% better than 1%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Weakness
Where do the kills come from?

42% headshots and so well below the average (52%).

Headshot rate 42%−10 pp · Ø 52% better than 7%
AWP share of kills 36%+25 pp · Ø 11% better than 98%
K/D 0.95−0.10 · Ø 1.05 better than 13%
Pistol kills per match 2.7
Zeus kills1 in 165 matches
Knife kills 1 in 165 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.2%).

2K rounds 11.6%−2.0 pp · Ø 13.6% better than 7%
3K rounds 2.7%−1.5 pp · Ø 4.2% better than 2%
MVPs per match 1.9−0.5 · Ø 2.4 better than 6%
4Ks and aces 14x 4K, 2 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 88%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 37%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 30%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 42%, Win rate at 55%, ELO at 2,874
▼ Got worse
K/R −0.04, ADR −5.0

Oct to Nov 2026 compared with Feb 2026.

Kills per round (K/R)

0.67
FebMarAprMayJunJulAugSepOctNov

Best month: February 2026 with 0.70. Last 3 months: 0.66 (at the start 0.70). Clearly below the average (0.75).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −66 ELO
67 matches · 46% win rate
In match 2 of the day −52 ELO
25 matches · 36% win rate
Between 0:00 and 6:00 −47 ELO, win rate 50%
On Wednesdays −148 ELO, win rate 43%

DopeX loses the most ELO on Mirage: −66 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.25 · Dust 2
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
46% better than 20%
0.66 better than 11%
73.2 better than 12%
0.87 better than 3%
45% of 204 duels better than 13%
19% of 21 situations better than 6%
Dust 252
65% better than 88%
0.71 better than 29%
84.1 better than 61%
1.02 better than 35%
52% of 203 duels right on the average
52% of 29 situations better than 84%
Ancient20
70% better than 93%
0.68 better than 16%
72.9 better than 9%
0.99 better than 28%
48% of 71 duels better than 26%
57% of 7 situations better than 90%
Anubis8
25% -
0.54 -
69.7 -
0.69-
37% of 49 duels -
-
Inferno7
71% -
0.74 -
79.4 -
1.00-
53% of 15 duels -
50% of 2 situations -
Nuke6
67% -
0.68 -
73.9 -
0.89-
69% of 16 duels -
0% of 1 situations -
Cache4
0% -
0.63 -
63.0 -
0.89-
40% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DopeX plays

Across 165 matches DopeX averages K/R 0.67 and ADR 76.7; the rating across the 115 rated matches is 0.93. Biggest strength: Utility hit rate at 40%, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 14.7 kills per match with 42% headshots. The strongest map is Ancient with a 70% win rate in 20 matches. In 36 of 115 matches the rating was 1.10 or higher (31%), in 55 it was below 0.90. In 115 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: November 2026 at 0.94. DopeX loses the most ELO on Mirage (−66 ELO, win rate 46%). Things go best on Dust 2 (+309 ELO, win rate 65%). Got weaker: K/R −0.04, ADR −5.0. Unchanged in recent months: Headshots at 42%, Win rate at 55%, ELO at 2,874. Last 30 days: 115 matches, win rate 55%, net ELO +116.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.