Donut

USA
On FACEIT since 2017 223 matches tracked 49 matches in 30 days
ELO ▼ 33
2,153
30-day peak: 2,186
Rank NA ▼ 670 places
#5,001
USA #2,777 in USA
30 days · prev. #4,331 · best #4,048
Last updated:

How does Donut play?

Rating 0.99 (from 204 matches) K/R 0.70 ADR 76.1 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 204 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 47%−4 pp · Ø 51% better than 20%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 23%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.01−0.02 · Ø 1.03 better than 45%
Pistol kills per match 2.2
Knife kills 2 in 223 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 37%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 20%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 18x 4K, 0 aces in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.1−1.2 · Ø 4.3 better than 23%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 29%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.02, ADR at 77.6, Win rate at 51%
▼ Got worse
Headshots −3 pp, ELO −336

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOctNov

Best month: September 2026 with 0.76. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
22 matches · 55% win rate
From match 5 of the day ±0 ELO
34 matches · 35% win rate

Donut loses the most ELO on Dust 2: −30 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 2.15 · Dust 2
  3. Recorded match no. 100 · Ancient
  4. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient65
55% better than 63%
0.77 better than 65%
82.0 better than 56%
1.10 better than 73%
52% of 232 duels better than 57%
44% of 32 situations better than 66%
Anubis49
59% better than 78%
0.69 better than 28%
75.9 better than 27%
1.00 better than 41%
51% of 111 duels right on the average
50% of 22 situations better than 79%
Nuke36
44% better than 14%
0.67 better than 20%
74.7 better than 25%
0.92 better than 18%
37% of 103 duels better than 3%
42% of 24 situations better than 58%
Dust 222
55% better than 65%
0.69 better than 28%
72.0 better than 10%
1.00 better than 39%
49% of 57 duels better than 41%
45% of 11 situations better than 70%
Inferno19
37% better than 6%
0.64 better than 10%
72.4 better than 13%
0.89 better than 6%
48% of 63 duels better than 26%
60% of 15 situations better than 94%
Cache15
27% -
0.69 -
76.7 -
0.96-
42% of 38 duels -
27% of 11 situations -
Mirage11
18% -
0.59 -
64.9 -
0.79-
45% of 33 duels -
33% of 6 situations -
Vertigo4
25% -
0.72 -
76.2 -
0.92-
56% of 9 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Donut plays

Across 223 matches Donut averages K/R 0.70 and ADR 76.1; the rating across the 204 rated matches is 0.99. Biggest strength: Deaths per round at just 69% (lower is better), better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 44% headshots. The strongest map is Anubis with a 59% win rate in 49 matches. In 68 of 204 matches the rating was 1.10 or higher (33%), in 89 it was below 0.90. In 151 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: September 2026 at 1.06. Donut loses the most ELO on Dust 2 (−30 ELO, win rate 55%). Things go best on Anubis (+46 ELO, win rate 59%). Match no. 1 of the day goes best: 55% win rate, +1 ELO. Got weaker: Headshots −3 pp, ELO −336. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 77.6, Win rate at 51%. Last 30 days: 49 matches, win rate 53%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.