Donnyie

Hungary
On FACEIT since 2015 419 matches tracked 142 matches in 30 days
Last updated:

How does Donnyie play?

Rating 0.97 (from 392 matches) K/R 0.71 ADR 81.9 from 419 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 392 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 25%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (334 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 46%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 11%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 27%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 0.97−0.06 · Ø 1.03 better than 23%
Pistol kills per match 2.9
Zeus kills2 in 419 matches
Knife kills 6 in 419 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 38%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 26%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 56x 4K, 5 aces in 334 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.4 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 7.4+3.2 · Ø 4.2 better than 97%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 84%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.06, ELO +162
= Stayed the same
K/R at 0.71, ADR at 82.3, Headshots at 46%, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: June 2026 with 0.86. Last 3 months: 0.71 (at the start 0.70). Slightly below the average (0.74).

Patterns

From the last 419 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −20 ELO
30 matches · 40% win rate
On Dust 2 −4 ELO
105 matches · 53% win rate
On Nuke −2 ELO
24 matches · 50% win rate

Donnyie loses the most ELO on Cache: −20 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 65 · Cache
  2. Highest rating in a match: 2.04 · Anubis
  3. Recorded match no. 250 · Dust 2
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 419 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
56% better than 66%
0.72 better than 39%
82.3 better than 58%
0.98 better than 31%
43% of 527 duels better than 10%
33% of 61 situations better than 36%
Dust 2105
53% better than 54%
0.67 better than 17%
79.5 better than 41%
0.93 better than 15%
45% of 457 duels better than 18%
36% of 53 situations better than 44%
Ancient66
48% better than 38%
0.71 better than 33%
82.9 better than 55%
0.97 better than 28%
55% of 282 duels better than 69%
36% of 44 situations better than 42%
Inferno44
48% better than 29%
0.70 better than 25%
87.2 better than 73%
0.91 better than 4%
53% of 189 duels better than 47%
32% of 22 situations better than 34%
Anubis43
40% better than 15%
0.73 better than 41%
79.5 better than 39%
1.05 better than 53%
44% of 177 duels better than 14%
18% of 40 situations better than 8%
Cache30
40% -
0.72 -
78.6 -
0.96-
45% of 129 duels -
20% of 20 situations -
Nuke24
50% better than 32%
0.76 better than 55%
86.2 better than 72%
1.04 right on the average
50% of 115 duels better than 43%
38% of 16 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How Donnyie plays

Across 419 matches Donnyie averages K/R 0.71 and ADR 81.9; the rating across the 392 rated matches is 0.97. Biggest strength: Utility damage per round at 7.4, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 46% headshots. The strongest map is Mirage with a 56% win rate in 107 matches. In 138 of 392 matches the rating was 1.10 or higher (35%), in 178 it was below 0.90. In 334 matches with detailed stats: 56 4Ks and 5 aces. Best month by rating: September 2026 at 1.01. Donnyie loses the most ELO on Cache (−20 ELO, win rate 40%). Things go best in match 1 of the day (+120 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +120 ELO. Improved over the last three months: Rating +0.06, ELO +162. Unchanged in recent months: K/R at 0.71, ADR at 82.3, Headshots at 46%, Win rate at 50%. Last 30 days: 142 matches, win rate 51%, net ELO −91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.