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DonisPlaysLt

Lithuania
On FACEIT since 2017 96 matches tracked
Last updated:

How does DonisPlaysLt play?

Rating 0.85 K/R 0.60 ADR 68.7 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 36%
Rating distribution from 96 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 8% normal 0.90 to 1.09 19% weak 0.75 to 0.89 23% very weak below 0.75 41%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Level 8

Compared with 1,647 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 44%−7 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 73%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.83 K/D and so clearly below the average (1.01).

Headshot rate 47%−1 pp · Ø 48% better than 50%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.83−0.18 · Ø 1.01 better than 3%
Pistol kills per match 2.0
Knife kills 3 in 96 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.3%).

2K rounds 10.7%−2.6 pp · Ø 13.3% better than 4%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 5%
MVPs per match 1.9−0.3 · Ø 2.2 better than 12%
4Ks and aces 9x 4K, 0 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 33%
Enemies flashed per round 0.13−0.14 · Ø 0.27 better than 14%
Deaths per round 73%+1 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 8 average
Whether DonisPlaysLt is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 70 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.53
JulAugSepOctNov

Best month: August 2026 with 0.62.

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −9 ELO
21 matches · 43% win rate
In match 1 of the day +27 ELO
28 matches · 46% win rate
Between 12:00 and 18:00 −9 ELO, win rate 44%

DonisPlaysLt loses the most ELO in match 2 of the day: −9 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Highest rating in a match: 1.80 · Mirage
  3. Most kills in a match: 32 · Cache

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
63% better than 87%
0.60 better than 4%
69.3 better than 6%
0.86 better than 7%
47% of 131 duels better than 28%
42% of 26 situations better than 63%
Dust 218
44% better than 25%
0.59 better than 2%
67.0 better than 2%
0.85 better than 5%
47% of 76 duels better than 29%
29% of 14 situations better than 25%
Ancient14
64% -
0.61 -
71.8 -
0.89-
45% of 62 duels -
29% of 7 situations -
Inferno11
36% -
0.58 -
69.2 -
0.79-
48% of 46 duels -
83% of 6 situations -
Anubis7
71% -
0.66 -
65.9 -
0.89-
47% of 30 duels -
50% of 2 situations -
Nuke6
50% -
0.56 -
62.8 -
0.77-
45% of 22 duels -
0% of 2 situations -
Cache5
20% -
0.65 -
73.2 -
0.83-
30% of 23 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DonisPlaysLt plays

Across 96 matches DonisPlaysLt averages K/R 0.60, ADR 68.7 and a rating of 0.85. Most room to improve: Damage per round (ADR) at 68.7, better than only 2% of level 8 players. Averages 13.3 kills per match with 47% headshots. The strongest map is Ancient with a 64% win rate in 14 matches. In 17 of 96 matches the rating was 1.10 or higher (18%), in 61 it was below 0.90. In 81 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: August 2026 at 0.85. DonisPlaysLt loses the most ELO in match 2 of the day (−9 ELO, win rate 43%). Things go best from match 5 of the day (±0 ELO, win rate 77%). From match no. 5 of the day on, things go best: 77% win rate. Last 30 days: 9 matches, win rate 44%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.