DongBaby

Vietnam
On FACEIT since 2022 308 matches tracked 52 matches in 30 days
ELO ▲ 208
2,912
30-day peak: 3,002
Rank SEA ▲ 13 places
#261
Vietnam #57 in Vietnam
30 days · prev. #274 · best #164
Last updated:

How does DongBaby play?

Rating 1.06 K/R 0.75 ADR 79.4 from 308 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 308 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (256 matches).

2,750-2,999 ELO

Compared with 12,220 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 88%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.08+0.03 · Ø 1.05 better than 54%
Pistol kills per match 2.9
Knife kills 4 in 308 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.2%).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 43%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 38%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 46x 4K, 5 aces in 256 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.31).

Utility hit rate 37%+3 pp · Ø 34% better than 72%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 50%
Enemies flashed per round 0.46+0.15 · Ø 0.31 better than 87%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +162
= Stayed the same
K/R at 0.75, Rating at 1.06, ADR at 79.3, Headshots at 59%, Win rate at 55%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: June 2026 with 0.86. Last 3 months: 0.75 (at the start 0.76). Right on the average (0.75).

Patterns

From the last 308 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −45 ELO
28 matches · 54% win rate
On Dust 2 −24 ELO
72 matches · 50% win rate
Between 12:00 and 18:00 −86 ELO, win rate 50%
On Wednesdays +2 ELO, win rate 47%

DongBaby loses the most ELO on Ancient: −45 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 42 · Mirage
  4. Highest rating in a match: 2.36 · Inferno

Maps in detail

from the last 308 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage135
53% right on the average
0.75 better than 48%
78.7 better than 34%
1.04 better than 45%
52% of 621 duels right on the average
40% of 83 situations better than 55%
Dust 272
50% better than 35%
0.76 better than 53%
79.4 better than 37%
1.09 better than 58%
50% of 322 duels better than 37%
38% of 48 situations right on the average
Inferno32
72% better than 88%
0.73 better than 28%
80.6 better than 29%
1.09 better than 41%
54% of 158 duels better than 44%
47% of 19 situations better than 68%
Ancient28
54% better than 52%
0.75 better than 46%
78.8 better than 31%
1.03 better than 41%
46% of 113 duels better than 17%
31% of 16 situations better than 30%
Cache26
73% better than 91%
0.79 better than 54%
83.3 better than 44%
1.13 better than 57%
67% of 122 duels better than 96%
35% of 17 situations better than 38%
Anubis14
50% -
0.76 -
80.3 -
1.05-
48% of 62 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DongBaby plays

Across 308 matches DongBaby averages K/R 0.75, ADR 79.4 and a rating of 1.06. Biggest strength: Headshot rate at 59%, better than 88% of level 10 · 2,750-2,999 ELO players. Averages 16.9 kills per match with 59% headshots. The strongest map is Cache with a 73% win rate in 26 matches. In 130 of 308 matches the rating was 1.10 or higher (42%), in 103 it was below 0.90. In 256 matches with detailed stats: 46 4Ks and 5 aces. Best month by rating: June 2026 at 1.25. DongBaby loses the most ELO on Ancient (−45 ELO, win rate 54%). Things go best on Cache (+168 ELO, win rate 73%). Match no. 3 of the day goes best: 75% win rate, +135 ELO. Improved over the last three months: ELO +162. Unchanged in recent months: K/R at 0.75, Rating at 1.06, ADR at 79.3, Headshots at 59%, Win rate at 55%. Last 30 days: 52 matches, win rate 60%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.