DoneD

Denmark
On FACEIT since 2015 218 matches tracked
Last updated:

How does DoneD play?

Rating 0.94 K/R 0.68 ADR 79.5 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 218 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 11% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

Level 9

Compared with 1,926 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 47%−4 pp · Ø 51% better than 20%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 64%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 0.93−0.09 · Ø 1.02 better than 17%
Pistol kills per match 2.5
Knife kills 2 in 218 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.0%).

2K rounds 12.4%−0.9 pp · Ø 13.3% better than 26%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 17%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 25x 4K, 1 ace in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

8.7 utility damage per round and so well above the average (4.3).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 8.7+4.4 · Ø 4.3 better than 99%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 30%
Deaths per round 74%+2 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 9 average
Whether DoneD is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 198 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOctNov

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
30 matches · 17% win rate
In match 3 of the day −28 ELO
27 matches · 41% win rate
Between 0:00 and 6:00 −29 ELO, win rate 45%
On Mondays +54 ELO, win rate 44%

DoneD loses the most ELO on Dust 2: −30 ELO, 17% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Highest rating in a match: 1.91 · Nuke
  3. Most kills in a match: 30 · Overpass

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno48
56% better than 59%
0.72 better than 45%
85.3 better than 71%
0.99 better than 36%
51% of 193 duels better than 47%
30% of 23 situations better than 30%
Ancient45
60% better than 76%
0.69 better than 29%
80.3 better than 48%
0.95 better than 29%
49% of 192 duels better than 39%
40% of 30 situations better than 56%
Anubis34
47% better than 34%
0.64 better than 9%
77.7 better than 34%
0.87 better than 7%
43% of 122 duels better than 11%
38% of 8 situations right on the average
Dust 230
17% better than 1%
0.63 better than 8%
72.3 better than 12%
0.86 better than 6%
41% of 113 duels better than 9%
47% of 15 situations better than 74%
Nuke24
71% better than 93%
0.76 better than 53%
84.5 better than 64%
1.09 better than 63%
52% of 71 duels better than 47%
43% of 14 situations better than 61%
Cache20
35% -
0.65 -
74.7 -
0.87-
53% of 70 duels -
58% of 12 situations -
Mirage10
40% -
0.58 -
71.5 -
0.80-
30% of 44 duels -
0% of 4 situations -
Vertigo3
100% -
0.56 -
75.9 -
0.83-
64% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How DoneD plays

Across 218 matches DoneD averages K/R 0.68, ADR 79.5 and a rating of 0.94. Biggest strength: Utility damage per round at 8.7, better than 99% of level 9 players. Most room to improve: Rating at 0.94, better than only 16% of level 9 players. Averages 14.8 kills per match with 50% headshots. The strongest map is Nuke with a 71% win rate in 24 matches. In 62 of 218 matches the rating was 1.10 or higher (28%), in 110 it was below 0.90. In 198 matches with detailed stats: 25 4Ks and 1 ace. DoneD loses the most ELO on Dust 2 (−30 ELO, win rate 17%). Things go best on Ancient (+35 ELO, win rate 60%). From match no. 5 of the day on, things go best: 55% win rate, +25 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.