Don_Sebson_

South Korea
171 matches tracked 12 matches in 30 days
Last updated:

How does Don_Sebson_ play?

Rating 0.98 K/R 0.71 ADR 77.1 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 171 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. Rarely on the AWP.
ClutcherRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

Level 6

Compared with 865 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 6%
Opening duels won 46%−3 pp · Ø 49% better than 23%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 79%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 60%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (46%).

Headshot rate 39%−7 pp · Ø 46% better than 17%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 1.00+0.01 · Ø 0.99 better than 61%
Pistol kills per match 2.5
Knife kills 2 in 171 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.8%).

2K rounds 12.8%−0.2 pp · Ø 13.0% better than 47%
3K rounds 3.2%−0.6 pp · Ø 3.8% better than 27%
MVPs per match 2.0−0.2 · Ø 2.2 better than 34%
4Ks and aces 14x 4K, 1 ace in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.0).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 2.9−1.1 · Ø 4.0 better than 24%
Enemies flashed per round 0.250.00 · Ø 0.25 right on the average
Deaths per round 72%−1 pp · Ø 73% better than 63%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.13, ADR −8.9, Headshots −3 pp, Win rate −4 pp, ELO −200

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: June 2026 with 0.78. Last 3 months: 0.65 (at the start 0.76). Clearly below the average (0.72).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −197 ELO
67 matches · 40% win rate
On Dust 2 −153 ELO
34 matches · 41% win rate
Between 6:00 and 12:00 −232 ELO, win rate 39%
On Tuesdays −102 ELO, win rate 29%

Don_Sebson_ loses the most ELO in match 1 of the day: −197 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Most kills in a match: 36 · Nuke
  3. Highest rating in a match: 2.02 · Anubis

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
37% better than 10%
0.68 better than 32%
72.8 better than 19%
0.92 better than 24%
41% of 100 duels better than 10%
43% of 30 situations better than 65%
Dust 234
41% better than 22%
0.73 better than 61%
77.4 better than 41%
1.01 better than 58%
50% of 117 duels right on the average
43% of 23 situations better than 66%
Anubis32
59% better than 76%
0.72 right on the average
79.5 right on the average
1.02 better than 60%
45% of 117 duels better than 18%
40% of 25 situations better than 57%
Ancient28
46% better than 35%
0.69 better than 39%
75.6 better than 30%
0.96 better than 46%
51% of 78 duels better than 57%
45% of 22 situations better than 72%
Inferno21
57% better than 69%
0.74 better than 70%
81.6 better than 65%
0.99 better than 54%
55% of 71 duels better than 75%
50% of 14 situations better than 82%
Cache9
44% -
0.69 -
76.8 -
0.97-
38% of 29 duels -
57% of 7 situations -
Nuke9
56% -
0.76 -
79.3 -
1.06-
67% of 27 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Don_Sebson_ plays

Across 171 matches Don_Sebson_ averages K/R 0.71, ADR 77.1 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 43%, better than 79% of level 6 players. Most room to improve: Rounds with first kill at 6%, better than only 6% of level 6 players. Averages 15.6 kills per match with 39% headshots. The strongest map is Anubis with a 59% win rate in 32 matches. In 60 of 171 matches the rating was 1.10 or higher (35%), in 77 it was below 0.90. In 140 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: June 2026 at 1.13. Don_Sebson_ loses the most ELO in match 1 of the day (−197 ELO, win rate 40%). Things go best in match 2 of the day (+107 ELO, win rate 53%). Match no. 2 of the day goes best: 53% win rate, +107 ELO. Got weaker: K/R −0.11, Rating −0.13, ADR −8.9, Headshots −3 pp, Win rate −4 pp, ELO −200. Last 30 days: 12 matches, win rate 42%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.