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DonDich

Denmark
On FACEIT since 2022 242 matches tracked 37 matches in 30 days
Last updated:

How does DonDich play?

Rating 1.01 K/R 0.73 ADR 80.1 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 242 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 26%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

Level 8

Compared with 1,671 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 48%−2 pp · Ø 50% better than 29%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just above the average (48%).

Headshot rate 49%+1 pp · Ø 48% better than 63%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 0.99−0.02 · Ø 1.01 better than 44%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 12.6%−0.7 pp · Ø 13.3% better than 33%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 28x 4K, 7 aces in 204 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 5.2+0.9 · Ø 4.3 better than 75%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 54%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 48%
▼ Got worse
K/R −0.08, Rating −0.10, ADR −7.7, Win rate −5 pp, ELO −118

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: July 2026 with 0.84. Last 3 months: 0.70 (at the start 0.78). Slightly below the average (0.73).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −59 ELO
35 matches · 37% win rate
On Dust 2 −56 ELO
34 matches · 41% win rate
Between 12:00 and 18:00 +43 ELO, win rate 46%
On Fridays −95 ELO, win rate 43%

DonDich loses the most ELO in match 3 of the day: −59 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 2.27 · Dust 2

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient46
43% better than 26%
0.77 better than 69%
84.0 better than 71%
1.06 better than 68%
51% of 195 duels right on the average
28% of 32 situations better than 21%
Mirage45
53% better than 60%
0.66 better than 17%
72.7 better than 15%
0.91 better than 14%
39% of 185 duels better than 4%
29% of 31 situations better than 25%
Cache35
66% better than 81%
0.77 better than 64%
82.8 better than 58%
1.07 better than 58%
53% of 171 duels better than 55%
48% of 21 situations better than 71%
Dust 234
41% better than 19%
0.77 better than 71%
87.0 better than 83%
1.09 better than 74%
55% of 179 duels better than 75%
50% of 20 situations better than 82%
Nuke29
52% better than 38%
0.78 better than 65%
81.4 better than 52%
1.10 better than 67%
55% of 109 duels better than 62%
47% of 19 situations better than 73%
Inferno25
52% better than 47%
0.74 better than 58%
84.8 better than 75%
1.04 better than 57%
49% of 115 duels better than 40%
17% of 6 situations better than 9%
Anubis22
55% better than 62%
0.60 better than 3%
67.6 better than 2%
0.82 better than 2%
40% of 89 duels better than 6%
27% of 11 situations better than 25%
Vertigo6
33% -
0.58 -
68.4 -
0.77-
56% of 25 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DonDich plays

Across 242 matches DonDich averages K/R 0.73, ADR 80.1 and a rating of 1.01. Biggest strength: Utility hit rate at 40%, better than 81% of level 8 players. Averages 16.0 kills per match with 49% headshots. The strongest map is Cache with a 66% win rate in 35 matches. In 94 of 242 matches the rating was 1.10 or higher (39%), in 99 it was below 0.90. In 204 matches with detailed stats: 28 4Ks and 7 aces. Best month by rating: July 2026 at 1.17. DonDich loses the most ELO in match 3 of the day (−59 ELO, win rate 37%). Things go best in match 2 of the day (+132 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +132 ELO. Got weaker: K/R −0.08, Rating −0.10, ADR −7.7, Win rate −5 pp, ELO −118. Unchanged in recent months: Headshots at 48%. Last 30 days: 37 matches, win rate 38%, net ELO +63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.