DonCorle

Singapore
On FACEIT since 2026 81 matches tracked 54 matches in 30 days
ELO ▲ 786
2,015
30-day peak: 2,015
Rank SEA ▼ 985 places
#6,657
Singapore #255 in Singapore
30 days · prev. #5,672 · best #5,672
Last updated:

How does DonCorle play?

Rating 1.18 K/R 0.82 ADR 85.7 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.53 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 81 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 30% good 1.10 to 1.29 9% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 94%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.25+0.22 · Ø 1.03 better than 95%
Pistol kills per match 2.7
Knife kills 1 in 81 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.4%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 89%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 76%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 19x 4K, 1 ace in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether DonCorle is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 73 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.92
AugSepOctNov

Best month: November 2026 with 0.92.

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +49 ELO
20 matches · 45% win rate
Between 6:00 and 12:00 −58 ELO, win rate 32%

DonCorle loses the most ELO in match 1 of the day: +49 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Ancient
  2. Longest win streak: 18 wins in a row · Ancient
  3. Highest rating in a match: 3.29 · Inferno
  4. Most kills in a match: 33 · Mirage

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
65% better than 91%
0.84 better than 87%
86.6 better than 77%
1.19 better than 89%
63% of 71 duels better than 96%
41% of 17 situations better than 60%
Dust 215
60% better than 78%
0.78 better than 70%
80.4 better than 49%
1.12 better than 77%
50% of 48 duels better than 44%
63% of 8 situations better than 94%
Ancient13
69% -
0.79 -
83.3 -
1.12-
61% of 44 duels -
67% of 6 situations -
Inferno13
85% -
0.99 -
102.1 -
1.48-
67% of 61 duels -
0% of 3 situations -
Cache7
57% -
0.69 -
75.7 -
1.01-
67% of 36 duels -
0% of 1 situations -
Anubis6
50% -
0.84 -
93.1 -
1.16-
47% of 30 duels -
60% of 5 situations -
Nuke5
40% -
0.89 -
81.4 -
1.28-
55% of 20 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DonCorle plays

Across 81 matches DonCorle averages K/R 0.82, ADR 85.7 and a rating of 1.18. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 52% headshots. The strongest map is Inferno with a 85% win rate in 13 matches. In 40 of 81 matches the rating was 1.10 or higher (49%), in 26 it was below 0.90. In 81 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: November 2026 at 1.35. DonCorle loses the most ELO in match 1 of the day (+49 ELO, win rate 45%). Things go best on Mirage (+9 ELO, win rate 65%). From match no. 5 of the day on, things go best: 91% win rate. Last 30 days: 54 matches, win rate 80%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.