DominoDK

United Kingdom
On FACEIT since 2021 135 matches tracked 43 matches in 30 days
Last updated:

How does DominoDK play?

Rating 1.03 K/R 0.71 ADR 74.9 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 135 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 31% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average.
Clutcher
better than most on level 6 about average weaker than most
Level 6

Compared with 813 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 6%
Opening duels won 49%−1 pp · Ø 50% better than 47%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 28%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (0.99).

Headshot rate 48%+3 pp · Ø 45% better than 67%
AWP share of kills 7%−4 pp · Ø 11% better than 42%
K/D 1.08+0.09 · Ø 0.99 better than 88%
Pistol kills per match 2.0
Knife kills 3 in 135 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.8%).

2K rounds 13.4%+0.4 pp · Ø 13.0% better than 65%
3K rounds 3.1%−0.7 pp · Ø 3.8% better than 21%
MVPs per match 2.0−0.2 · Ø 2.2 better than 34%
4Ks and aces 18x 4K, 1 ace in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 75%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 63%
Enemies flashed per round 0.23−0.02 · Ø 0.25 better than 46%
Deaths per round 66%−7 pp · Ø 73% better than 99%

Progress

One value per month, dashed line is the level 6 average
Whether DominoDK is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 135 matches, all from the last 3 months.

Kills per round (K/R)

0.74
SepOct

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −51 ELO
33 matches · 48% win rate

DominoDK loses the most ELO on Dust 2: −51 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 37 · Anubis
  3. Highest rating in a match: 2.26 · Dust 2

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
59% better than 78%
0.73 better than 59%
74.5 better than 30%
1.06 better than 74%
59% of 101 duels better than 93%
27% of 44 situations better than 26%
Dust 233
48% better than 44%
0.69 better than 36%
72.7 better than 16%
1.01 better than 56%
42% of 99 duels better than 11%
27% of 26 situations better than 23%
Nuke18
72% better than 94%
0.77 better than 74%
77.4 better than 49%
1.11 better than 83%
49% of 41 duels better than 44%
43% of 14 situations better than 62%
Inferno13
46% -
0.81 -
84.5 -
1.13-
63% of 35 duels -
27% of 11 situations -
Ancient12
50% -
0.68 -
75.6 -
1.03-
42% of 24 duels -
60% of 5 situations -
Cache11
27% -
0.63 -
68.6 -
0.87-
36% of 25 duels -
80% of 5 situations -
Anubis8
38% -
0.63 -
73.8 -
0.84-
26% of 23 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DominoDK plays

Across 135 matches DominoDK averages K/R 0.71, ADR 74.9 and a rating of 1.03. Biggest strength: Deaths per round at just 66% (lower is better), better than 99% of level 6 players. Most room to improve: Rounds with first kill at 6%, better than only 6% of level 6 players. Averages 15.8 kills per match with 48% headshots. The strongest map is Nuke with a 72% win rate in 18 matches. In 48 of 135 matches the rating was 1.10 or higher (36%), in 45 it was below 0.90. In 135 matches with detailed stats: 18 4Ks and 1 ace. DominoDK loses the most ELO on Dust 2 (−51 ELO, win rate 48%). Things go best on Mirage (+5 ELO, win rate 59%). Last 30 days: 43 matches, win rate 49%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.