Domajzer

SK
228 matches tracked 14 matches in 30 days
ELO ▼ 11
3,094
30-day peak: 3,124
Rank EU ▼ 459 places
#5,317
SK #27 in SK
30 days · prev. #4,858 · best #4,858
Last updated:

How does Domajzer play?

Rating 0.98 K/R 0.71 ADR 79.1 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 228 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 46%−6 pp · Ø 52% better than 6%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 46%+6 pp · Ø 40% better than 83%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (53%).

Headshot rate 62%+9 pp · Ø 53% better than 93%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 0.98−0.07 · Ø 1.05 better than 16%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.4%−1.2 pp · Ø 13.6% better than 17%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 20%
MVPs per match 2.0−0.4 · Ø 2.4 better than 9%
4Ks and aces 25x 4K, 0 aces in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 43%+9 pp · Ø 34% better than 96%
Utility damage per round 5.1+1.2 · Ø 3.9 better than 83%
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 17%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +57
= Stayed the same
ADR at 78.7, Headshots at 62%, Win rate at 54%
▼ Got worse
K/R −0.04, Rating −0.10

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.70 (at the start 0.74). Clearly below the average (0.75).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −161 ELO
45 matches · 42% win rate
On Dust 2 −35 ELO
37 matches · 57% win rate
Between 0:00 and 6:00 −39 ELO, win rate 47%
On Saturdays +27 ELO, win rate 44%

Domajzer loses the most ELO in match 3 of the day: −161 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Dust 2
  2. Most kills in a match: 35 · Ancient
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
62% better than 78%
0.74 better than 39%
79.6 better than 36%
1.03 better than 37%
49% of 354 duels better than 28%
41% of 44 situations better than 58%
Inferno44
48% better than 17%
0.64 better than 3%
74.7 better than 10%
0.90 better than 2%
46% of 211 duels better than 8%
50% of 22 situations better than 72%
Dust 237
57% better than 58%
0.72 better than 31%
80.6 better than 41%
1.02 better than 31%
47% of 172 duels better than 21%
36% of 14 situations better than 41%
Cache23
39% better than 3%
0.69 better than 12%
77.8 better than 20%
0.93 better than 6%
52% of 124 duels better than 33%
56% of 9 situations better than 82%
Nuke17
47% better than 17%
0.72 better than 26%
82.9 better than 52%
0.93 better than 8%
51% of 102 duels better than 37%
63% of 8 situations better than 92%
Ancient11
73% -
0.69 -
81.4 -
0.97-
46% of 68 duels -
50% of 2 situations -
Anubis10
30% -
0.71 -
81.2 -
0.95-
46% of 59 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Domajzer plays

Across 228 matches Domajzer averages K/R 0.71, ADR 79.1 and a rating of 0.98. Biggest strength: Utility hit rate at 43%, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 46%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 15.3 kills per match with 62% headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 79 of 228 matches the rating was 1.10 or higher (35%), in 96 it was below 0.90. In 176 matches with detailed stats: 25 4Ks and 0 aces. Best month by rating: July 2026 at 1.06. Domajzer loses the most ELO in match 3 of the day (−161 ELO, win rate 42%). Things go best in match 1 of the day (+124 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +124 ELO. Improved over the last three months: ELO +57. Got weaker: K/R −0.04, Rating −0.10. Unchanged in recent months: ADR at 78.7, Headshots at 62%, Win rate at 54%. Last 30 days: 14 matches, win rate 50%, net ELO −84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.