Dobr940kk

Russia
On FACEIT since 2020 268 matches tracked 65 matches in 30 days
ELO ▲ 164
3,065
30-day peak: 3,168
Rank EU ▲ 1,851 places
#6,799
Russia #1,955 in Russia
30 days · prev. #8,650 · best #3,297
Last updated:

How does Dobr940kk play?

Rating 0.93 K/R 0.67 ADR 76.2 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 268 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 49%−3 pp · Ø 52% better than 22%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 60%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.05).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 0.92−0.13 · Ø 1.05 better than 5%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.2%).

2K rounds 12.0%−1.5 pp · Ø 13.5% better than 11%
3K rounds 3.0%−1.2 pp · Ø 4.2% better than 6%
MVPs per match 2.0−0.4 · Ø 2.4 better than 9%
4Ks and aces 29x 4K, 5 aces in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 2.9−0.9 · Ø 3.8 better than 20%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +105
= Stayed the same
K/R at 0.69, Rating at 0.95, ADR at 76.8
▼ Got worse
Headshots −2 pp, Win rate −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: October 2026 with 0.72. Last 3 months: 0.69 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 268 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −101 ELO
108 matches · 52% win rate
On Dust 2 −5 ELO
66 matches · 52% win rate
Between 12:00 and 18:00 −83 ELO, win rate 39%
On Thursdays ±0 ELO, win rate 39%

Dobr940kk loses the most ELO on Mirage: −101 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Most kills in a match: 41 · Mirage
  3. Longest win streak: 14 wins in a row · Mirage
  4. Highest rating in a match: 2.41 · Nuke

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
52% better than 38%
0.65 better than 8%
74.8 better than 15%
0.91 better than 7%
48% of 509 duels better than 23%
49% of 59 situations better than 79%
Dust 266
52% better than 38%
0.69 better than 21%
77.3 better than 27%
0.96 better than 16%
54% of 308 duels better than 58%
33% of 30 situations better than 34%
Anubis44
57% better than 57%
0.68 better than 17%
76.1 better than 21%
0.92 better than 10%
50% of 211 duels better than 36%
37% of 27 situations better than 46%
Nuke25
64% better than 70%
0.69 better than 17%
78.9 better than 33%
0.96 better than 16%
50% of 116 duels better than 32%
31% of 16 situations better than 29%
Cache11
45% -
0.71 -
80.8 -
0.98-
49% of 51 duels -
50% of 4 situations -
Ancient9
67% -
0.75 -
79.4 -
1.05-
44% of 41 duels -
67% of 3 situations -
Inferno3
0% -
0.53 -
58.6 -
0.73-
31% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dobr940kk plays

Across 268 matches Dobr940kk averages K/R 0.67, ADR 76.2 and a rating of 0.93. Biggest strength: Headshot rate at 59%, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rating at 0.93, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 14.7 kills per match with 59% headshots. The strongest map is Nuke with a 64% win rate in 25 matches. In 78 of 268 matches the rating was 1.10 or higher (29%), in 130 it was below 0.90. In 191 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: October 2026 at 1.01. Dobr940kk loses the most ELO on Mirage (−101 ELO, win rate 52%). Things go best on Nuke (+132 ELO, win rate 64%). Match no. 3 of the day goes best: 62% win rate, −12 ELO. Improved over the last three months: ELO +105. Got weaker: Headshots −2 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.95, ADR at 76.8. Last 30 days: 65 matches, win rate 55%, net ELO +84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.