DoSBLBI

Japan
On FACEIT since 2021 236 matches tracked 161 matches in 30 days
Last updated:

How does DoSBLBI play?

Rating 1.12 (from 186 matches) K/R 0.81 ADR 86.8 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 186 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 69%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.08+0.04 · Ø 1.04 better than 58%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.5%).

2K rounds 15.9%+2.4 pp · Ø 13.5% better than 91%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 87%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 35x 4K, 8 aces in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 66%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 20%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.10, ADR +12.8, ELO +315
= Stayed the same
Win rate at 52%
▼ Got worse
Headshots −13 pp

Oct to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.82
AprMayJunJulAugSepOctNov

Best month: October 2026 with 0.86. Last 3 months: 0.85 (at the start 0.75). Clearly above the average (0.75).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −114 ELO
69 matches · 54% win rate
In match 1 of the day −85 ELO
35 matches · 46% win rate
Between 6:00 and 12:00 −54 ELO, win rate 46%
On Fridays −60 ELO, win rate 42%

DoSBLBI loses the most ELO on Mirage: −114 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Recorded match no. 100 · Cache
  3. Highest rating in a match: 2.51 · Ancient
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
54% better than 57%
0.79 better than 68%
84.5 better than 64%
1.11 better than 69%
47% of 258 duels better than 23%
45% of 20 situations better than 71%
Dust 256
45% better than 23%
0.76 better than 56%
82.7 better than 57%
1.02 better than 39%
45% of 211 duels better than 15%
29% of 17 situations better than 21%
Ancient45
53% right on the average
0.90 better than 94%
97.1 better than 95%
1.25 better than 94%
56% of 188 duels better than 73%
19% of 21 situations better than 9%
Anubis31
52% better than 45%
0.80 better than 75%
86.5 better than 75%
1.10 better than 68%
50% of 111 duels better than 38%
44% of 9 situations better than 63%
Nuke16
50% better than 31%
0.82 better than 72%
88.4 better than 78%
1.21-
51% of 65 duels better than 33%
50% of 6 situations better than 75%
Cache8
75% -
0.83 -
90.0 -
1.07-
63% of 27 duels -
0% of 2 situations -
Inferno7
57% -
0.69 -
77.8 -
0.98-
41% of 17 duels -
-
Overpass4
100% -
0.82 -
73.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How DoSBLBI plays

Across 236 matches DoSBLBI averages K/R 0.81 and ADR 86.8; the rating across the 186 rated matches is 1.12. Biggest strength: 3K rounds at 5.4%, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 54% headshots. The strongest map is Mirage with a 54% win rate in 69 matches. In 86 of 186 matches the rating was 1.10 or higher (46%), in 56 it was below 0.90. In 161 matches with detailed stats: 35 4Ks and 8 aces. Best month by rating: October 2026 at 1.17. DoSBLBI loses the most ELO on Mirage (−114 ELO, win rate 54%). Things go best on Dust 2 (+30 ELO, win rate 45%). Match no. 3 of the day goes best: 68% win rate. Improved over the last three months: K/R +0.10, ADR +12.8, ELO +315. Got weaker: Headshots −13 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 161 matches, win rate 52%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.