DoNzPeeK38

Russia
172 matches tracked 16 matches in 30 days
Last updated:

How does DoNzPeeK38 play?

Rating 0.97 K/R 0.70 ADR 79.3 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 172 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 30%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

Level 9

Compared with 1,557 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 47%−4 pp · Ø 51% better than 23%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (48%).

Headshot rate 57%+9 pp · Ø 48% better than 91%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.95−0.06 · Ø 1.01 better than 27%
Pistol kills per match 2.1
Knife kills 8 in 172 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so right on the average (2.3).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 45%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 16x 4K, 2 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.51+0.23 · Ø 0.28 better than 93%
Deaths per round 74%+2 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, Rating +0.09, ADR +4.4, ELO +386
= Stayed the same
Win rate at 47%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.72 (at the start 0.66). Just below the average (0.73).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −107 ELO
23 matches · 30% win rate
On Dust 2 −42 ELO
64 matches · 45% win rate
Between 6:00 and 12:00 −18 ELO, win rate 33%

DoNzPeeK38 loses the most ELO on Mirage: −107 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Ancient
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 2.89 · Ancient

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
45% better than 29%
0.67 better than 22%
76.0 better than 29%
0.92 better than 19%
44% of 261 duels better than 17%
28% of 36 situations better than 24%
Ancient29
52% right on the average
0.77 better than 72%
88.3 better than 86%
1.05 better than 66%
54% of 136 duels better than 71%
44% of 18 situations better than 64%
Mirage23
30% better than 3%
0.63 better than 11%
73.5 better than 20%
0.87 better than 8%
41% of 85 duels better than 9%
62% of 13 situations better than 95%
Anubis20
40% better than 16%
0.68 better than 24%
77.6 better than 33%
0.95 better than 28%
36% of 61 duels better than 2%
30% of 10 situations better than 31%
Nuke16
50% better than 36%
0.76 better than 57%
81.2 better than 55%
1.07 better than 61%
48% of 56 duels better than 27%
22% of 9 situations better than 17%
Inferno15
73% better than 95%
0.78 better than 74%
85.3 better than 74%
1.07 better than 64%
43% of 65 duels better than 12%
42% of 12 situations better than 61%

Compared with players on the same level who have at least 15 matches on the map.

How DoNzPeeK38 plays

Across 172 matches DoNzPeeK38 averages K/R 0.70, ADR 79.3 and a rating of 0.97. Biggest strength: Headshot rate at 57%, better than 91% of level 9 players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 9 players. Averages 15.5 kills per match with 57% headshots. The strongest map is Inferno with a 73% win rate in 15 matches. In 58 of 172 matches the rating was 1.10 or higher (34%), in 76 it was below 0.90. In 116 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: October 2026 at 1.00. DoNzPeeK38 loses the most ELO on Mirage (−107 ELO, win rate 30%). Things go best on Ancient (+29 ELO, win rate 52%). From match no. 5 of the day on, things go best: 55% win rate, +22 ELO. Improved over the last three months: K/R +0.06, Rating +0.09, ADR +4.4, ELO +386. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 47%. Last 30 days: 16 matches, win rate 50%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.