DoNeX

Japan
On FACEIT since 2020 124 matches tracked 65 matches in 30 days
Last updated:

How does DoNeX play?

Rating 0.97 (from 123 matches) K/R 0.69 ADR 78.7 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 123 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 21%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.97−0.06 · Ø 1.03 better than 28%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 21%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 32%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 13x 4K, 2 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 89%
Enemies flashed per round 0.51+0.23 · Ø 0.28 better than 93%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether DoNeX is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 111 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.61
JulAugSepOctNov

Best month: July 2026 with 0.72.

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −6 ELO
42 matches · 43% win rate
On Sundays +19 ELO, win rate 42%

DoNeX loses the most ELO from match 5 of the day: −6 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Ancient
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Recorded match no. 100 · Cache
  4. Highest rating in a match: 2.41 · Dust 2
  5. Most kills in a match: 30 · Anubis

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
60% better than 81%
0.69 better than 25%
77.9 better than 35%
0.98 better than 33%
54% of 162 duels better than 67%
53% of 32 situations better than 85%
Dust 227
48% better than 40%
0.76 better than 59%
81.6 better than 51%
1.04 right on the average
48% of 97 duels better than 31%
43% of 23 situations better than 65%
Ancient18
56% better than 66%
0.70 better than 27%
78.5 better than 35%
0.99 better than 36%
46% of 79 duels better than 22%
38% of 16 situations better than 53%
Anubis15
40% better than 15%
0.66 better than 14%
78.9 better than 36%
0.89 better than 9%
42% of 83 duels better than 9%
20% of 10 situations better than 12%
Cache10
70% -
0.71 -
81.9 -
1.02-
51% of 53 duels -
20% of 5 situations -
Inferno10
20% -
0.62 -
79.9 -
0.88-
34% of 53 duels -
25% of 4 situations -
Nuke4
50% -
0.48 -
59.3 -
0.63-
32% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DoNeX plays

Across 124 matches DoNeX averages K/R 0.69 and ADR 78.7; the rating across the 123 rated matches is 0.97. Biggest strength: Utility damage per round at 6.1, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 47%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 44% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 40 of 123 matches the rating was 1.10 or higher (33%), in 51 it was below 0.90. In 113 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: July 2026 at 0.99. DoNeX loses the most ELO from match 5 of the day (−6 ELO, win rate 43%). Things go best on Mirage (+194 ELO, win rate 60%). Match no. 2 of the day goes best: 65% win rate, +118 ELO. Last 30 days: 65 matches, win rate 55%, net ELO +139.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.