DntStpBlvn

Brazil
On FACEIT since 2015 428 matches tracked 117 matches in 30 days
ELO ▲ 77
2,690
30-day peak: 2,862
Rank SA ▲ 133 places
#596
Brazil #413 in Brazil
30 days · prev. #729 · best #319
Last updated:

How does DntStpBlvn play?

Rating 1.08 K/R 0.77 ADR 84.5 from 428 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 428 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (383 matches).

2,500-2,749 ELO

Compared with 2,568 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

39% of 1v1s won and so right on the average (39%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (51%).

Headshot rate 42%−9 pp · Ø 51% better than 8%
AWP share of kills 26%+14 pp · Ø 12% better than 93%
K/D 1.09+0.05 · Ø 1.04 better than 62%
Pistol kills per match 2.8
Knife kills 7 in 428 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.5%).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 61%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 57%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 73x 4K, 9 aces in 383 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 67%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 85%
Deaths per round 70%−1 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.10, Win rate +3 pp, ELO +142
= Stayed the same
ADR at 85.4
▼ Got worse
Headshots −5 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: October 2026 with 0.83. Last 3 months: 0.79 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 428 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −223 ELO
131 matches · 50% win rate
In match 2 of the day −155 ELO
71 matches · 45% win rate
On Thursdays −472 ELO, win rate 42%

DntStpBlvn loses the most ELO on Mirage: −223 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 52 · Dust 2
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 428 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2141
54% better than 57%
0.78 better than 65%
86.6 better than 74%
1.09 better than 63%
59% of 687 duels better than 85%
48% of 58 situations better than 75%
Mirage131
50% better than 38%
0.76 better than 56%
81.9 better than 53%
1.07 better than 59%
53% of 584 duels better than 59%
38% of 71 situations right on the average
Anubis57
47% better than 29%
0.76 better than 55%
82.8 better than 57%
1.07 better than 57%
54% of 255 duels better than 62%
52% of 33 situations better than 82%
Cache32
53% -
0.79 -
85.9 -
1.16-
48% of 108 duels -
15% of 20 situations -
Ancient30
37% better than 8%
0.71 better than 29%
83.9 better than 60%
0.94 better than 17%
44% of 117 duels better than 12%
28% of 18 situations better than 27%
Inferno22
64% better than 79%
0.81 better than 65%
90.9 better than 78%
1.19 better than 75%
54% of 120 duels right on the average
27% of 11 situations better than 23%
Nuke13
46% -
0.68 -
76.8 -
0.96-
46% of 59 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DntStpBlvn plays

Across 428 matches DntStpBlvn averages K/R 0.77, ADR 84.5 and a rating of 1.08. Biggest strength: Opening duels won at 55%, better than 75% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 42%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 42% headshots. The strongest map is Inferno with a 64% win rate in 22 matches. In 189 of 428 matches the rating was 1.10 or higher (44%), in 134 it was below 0.90. In 383 matches with detailed stats: 73 4Ks and 9 aces. Best month by rating: October 2026 at 1.18. DntStpBlvn loses the most ELO on Mirage (−223 ELO, win rate 50%). Things go best on Cache (+121 ELO, win rate 53%). Match no. 3 of the day goes best: 57% win rate, +116 ELO. Improved over the last three months: K/R +0.05, Rating +0.10, Win rate +3 pp, ELO +142. Got weaker: Headshots −5 pp. Unchanged in recent months: ADR at 85.4. Last 30 days: 117 matches, win rate 53%, net ELO +88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.