DnLzzzz-
How does DnLzzzz- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).
Compared with 2,327 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 8% of rounds and so well below the average (11%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average0.91 K/D and so clearly below the average (1.04).
Impact
WeaknessExactly 3 kills in 3.0% of rounds and so well below the average (4.2%).
Utility and deaths
Average41% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageOct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.69. Last 3 months: 0.66 (at the start 0.67). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 0.97. Last 3 months: 0.91 (at the start 0.97). Well below the average (1.04).
Damage per round (ADR)
Best month: May 2026 with 76.8. Last 3 months: 74.3 (at the start 76.3). Clearly below the average (80.9).
Share of headshot kills
Best month: October 2026 with 56%. Last 3 months: 56% (at the start 52%). Well above the average (50%).
Matches won (win rate)
Best month: April 2026 with 56%. Last 3 months: 39% (at the start 54%). Well below the average (51%).
Best month: October 2026 with 2,776. Last 3 months: 2,398 (at the start 2,462).
Rounds with first kill
Best month: October 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 35%.
Patterns
From the last 120 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
DnLzzzz- loses the most ELO from match 5 of the day: −10 ELO, 36% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Mirage
- Highest rating in a match: 1.81 · Mirage
- Most kills in a match: 33 · Dust 2
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 120 matchesCompared with players on the same level who have at least 15 matches on the map.
How DnLzzzz- plays
Across 120 matches DnLzzzz- averages K/R 0.67 and ADR 75.1; the rating across the 90 rated matches is 0.93. Biggest strength: Utility hit rate at 41%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: K/D at 0.91, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 54% headshots. The strongest map is Ancient with a 72% win rate in 25 matches. In 20 of 90 matches the rating was 1.10 or higher (22%), in 44 it was below 0.90. In 70 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: June 2026 at 0.97. DnLzzzz- loses the most ELO from match 5 of the day (−10 ELO, win rate 36%). Things go best in match 2 of the day (+19 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +19 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Rating −0.06, Win rate −15 pp, ELO −64. Unchanged in recent months: K/R at 0.66, ADR at 74.3. Last 30 days: 70 matches, win rate 39%, net ELO +146.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.