DnKo

Switzerland
On FACEIT since 2024 208 matches tracked 43 matches in 30 days
ELO ▼ 6
2,193
30-day peak: 2,269
Rank EU
#145,405
Switzerland #1,159 in Switzerland
Last updated:

How does DnKo play?

Rating 1.05 (from 158 matches) K/R 0.72 ADR 79.8 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 158 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 28%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−3 pp · Ø 11% better than 17%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

1.6 clutch kills per match and so clearly below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 0.99−0.04 · Ø 1.03 better than 35%
Pistol kills per match 2.9
Knife kills 1 in 208 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 16%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 63%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 29x 4K, 3 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 65%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 75%
Deaths per round 73%+1 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp, ELO +131
= Stayed the same
K/R at 0.71, ADR at 79.1
▼ Got worse
Rating −0.12, Headshots −4 pp

Sep to Nov 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.72
MarAprMayJunJulAugSepOctNov

Best month: July 2026 with 0.83. Last 3 months: 0.71 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −46 ELO
68 matches · 56% win rate
On Dust 2 −2 ELO
67 matches · 45% win rate
On Saturdays −121 ELO, win rate 39%

DnKo loses the most ELO on Mirage: −46 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 77 · Anubis
  3. Highest rating in a match: 2.79 · Anubis
  4. Recorded match no. 100 · Anubis

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
56% better than 67%
0.71 better than 35%
78.0 better than 36%
1.05 better than 56%
44% of 171 duels better than 13%
38% of 34 situations right on the average
Dust 267
45% better than 29%
0.73 better than 47%
80.8 better than 51%
1.03 better than 52%
46% of 247 duels better than 23%
50% of 26 situations better than 83%
Anubis35
51% better than 50%
0.79 better than 75%
85.8 better than 75%
1.18 better than 91%
48% of 128 duels better than 31%
33% of 18 situations better than 37%
Nuke13
31% -
0.63 -
73.1 -
0.99-
55% of 38 duels -
0% of 2 situations -
Cache12
50% -
0.68 -
79.0 -
0.93-
50% of 36 duels -
20% of 5 situations -
Inferno9
33% -
0.69 -
72.7 -
0.96-
41% of 29 duels -
0% of 3 situations -
Ancient3
33% -
0.66 -
76.1 -
0.99-
75% of 4 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DnKo plays

Across 208 matches DnKo averages K/R 0.72 and ADR 79.8; the rating across the 158 rated matches is 1.05. Biggest strength: Utility hit rate at 40%, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 45%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 54% headshots. The strongest map is Mirage with a 56% win rate in 68 matches. In 66 of 158 matches the rating was 1.10 or higher (42%), in 62 it was below 0.90. In 111 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: July 2026 at 1.14. DnKo loses the most ELO on Mirage (−46 ELO, win rate 56%). Things go best on Anubis (+30 ELO, win rate 51%). Improved over the last three months: Win rate +6 pp, ELO +131. Got weaker: Rating −0.12, Headshots −4 pp. Unchanged in recent months: K/R at 0.71, ADR at 79.1. Last 30 days: 43 matches, win rate 44%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.