Dllian

USA
115 matches tracked
ELO
2,415
Peak across the last 115 matches: 2,556
Rank NA ▼ 55 places
#2,071 #1,119 in US
30 days · before #2,016 · best #2,009
Last updated:

How does Dllian play?

Rating 0.94 (from 4 matches) K/R 0.72 ADR 77.2 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.94
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 49%−2 pp better than 31%

Clutch

Weakness
Last one alive
Clutch 1v1 won 26%−13 pp better than 4%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 70%
AWP share of kills 8%−3 pp better than 46%
K/D 1.00−0.03 better than 36%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%−0.2 pp better than 40%
Rounds with 3K 3.4%−0.7 pp better than 20%
MVPs per match 2.30.0 level
4Ks and aces 3x 4K, 1 ace in 35 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 88%
Utility damage per round 3.7−0.4 better than 40%
Enemies flashed per round 0.22−0.08 better than 29%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, ADR −6.5, Headshots −3 pp, Win rate −5 pp, ELO −93

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.69 (at the start 0.73).

Patterns

From the last 115 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −62 ELO
36 matches · 36% wins
On Ancient −29 ELO
25 matches · 40% wins
On Fridays ±0 ELO, win rate 32%

Dllian loses the most ELO in match 1 of the day: −62 ELO, 36% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.13 · Cache
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 36 · Cache

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient25
40% better than 12%
0.70 better than 27%
76.6 better than 23%
0.84-
51% of 63 duels level
24% of 17 situations better than 18%
Anubis25
60% better than 76%
0.72 better than 39%
74.5 better than 16%
1.03-
45% of 65 duels better than 17%
40% of 10 situations better than 55%
Mirage20
40% better than 11%
0.65 better than 12%
74.6 better than 20%
-
40% of 48 duels better than 5%
22% of 9 situations better than 10%
Cache16
69% -
0.79 -
82.4 -
0.94-
61% of 44 duels -
0% of 6 situations -
Inferno11
55% -
0.76 -
81.7 -
-
46% of 46 duels -
0% of 2 situations -
Nuke11
73% -
0.84 -
85.4 -
-
59% of 34 duels -
0% of 3 situations -
Dust 26
17% -
0.54 -
65.1 -
-
62% of 21 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dllian plays

Across 115 matches Dllian averages K/R 0.72 and ADR 77.2; the rating across the 4 rated matches is 0.94. Biggest strength: Utility with impact at 41%. That is better than 88% of players on level 10. Most room to improve: Clutch 1v1 won at 26%. That is better than only 4% of players on level 10. On average 16.0 kills per match, 54% of them headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 35 matches with detailed stats: 3 4Ks and 1 aces. Dllian loses the most ELO in match 1 of the day (−62 ELO, win rate 36%). Things go best in match 2 of the day (+64 ELO, win rate 68%). Got weaker: K/R −0.04, ADR −6.5, Headshots −3 pp, Win rate −5 pp, ELO −93.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.