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Djaykooo

Belgium
On FACEIT since 2025 288 matches tracked
Last updated:

How does Djaykooo play?

Rating 1.01 K/R 0.71 ADR 76.3 from 288 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 288 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 22%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

Level 8

Compared with 1,647 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 27%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 67%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (48%).

Headshot rate 51%+3 pp · Ø 48% better than 73%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.02+0.01 · Ø 1.01 better than 55%
Pistol kills per match 2.6
Knife kills 1 in 288 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.3%).

2K rounds 12.6%−0.7 pp · Ø 13.3% better than 32%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 31x 4K, 5 aces in 205 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 39%
Enemies flashed per round 0.31+0.04 · Ø 0.27 better than 62%
Deaths per round 70%−2 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.07, Rating +0.11, ADR +4.4
= Stayed the same
Win rate at 50%, ELO at 1,732
▼ Got worse
Headshots −6 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.76. Last 3 months: 0.75 (at the start 0.68). Just above the average (0.73).

Patterns

From the last 288 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −73 ELO
45 matches · 38% win rate
From match 5 of the day −73 ELO
57 matches · 40% win rate
On Saturdays +18 ELO, win rate 43%

Djaykooo loses the most ELO on Mirage: −73 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Anubis
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.19 · Nuke

Maps in detail

from the last 288 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
56% better than 68%
0.66 better than 16%
72.1 better than 11%
0.96 better than 29%
48% of 276 duels better than 35%
51% of 35 situations better than 86%
Anubis50
54% better than 63%
0.69 better than 31%
75.4 better than 22%
0.99 better than 42%
49% of 192 duels better than 40%
32% of 28 situations better than 33%
Cache47
47% better than 25%
0.74 better than 47%
78.7 better than 40%
1.05 better than 47%
52% of 220 duels right on the average
42% of 36 situations better than 52%
Mirage45
38% better than 12%
0.71 better than 38%
76.2 better than 26%
1.00 better than 43%
45% of 216 duels better than 18%
43% of 37 situations better than 66%
Nuke27
52% better than 41%
0.75 better than 55%
76.0 better than 29%
1.06 better than 60%
47% of 100 duels better than 27%
47% of 17 situations better than 67%
Inferno26
46% better than 30%
0.69 better than 33%
73.3 better than 19%
0.97 better than 35%
44% of 110 duels better than 14%
26% of 19 situations better than 22%
Ancient18
67% better than 91%
0.79 better than 82%
87.8 better than 86%
1.13 better than 89%
52% of 100 duels better than 58%
43% of 14 situations better than 64%

Compared with players on the same level who have at least 15 matches on the map.

How Djaykooo plays

Across 288 matches Djaykooo averages K/R 0.71, ADR 76.3 and a rating of 1.01. Biggest strength: Deaths per round at just 70% (lower is better), better than 79% of level 8 players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 8 players. Averages 15.6 kills per match with 51% headshots. The strongest map is Ancient with a 67% win rate in 18 matches. In 104 of 288 matches the rating was 1.10 or higher (36%), in 117 it was below 0.90. In 205 matches with detailed stats: 31 4Ks and 5 aces. Best month by rating: September 2026 at 1.08. Djaykooo loses the most ELO on Mirage (−73 ELO, win rate 38%). Things go best on Cache (+74 ELO, win rate 47%). Match no. 2 of the day goes best: 56% win rate, +55 ELO. Improved over the last three months: K/R +0.07, Rating +0.11, ADR +4.4. Got weaker: Headshots −6 pp. Unchanged in recent months: Win rate at 50%, ELO at 1,732. Last 30 days: 2 matches, win rate 100%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.