Ditlev-

Denmark
On FACEIT since 2015 316 matches tracked 38 matches in 30 days
ELO ▲ 192
2,319
30-day peak: 2,349
Rank EU
#100,874
Denmark #2,559 in Denmark
Last updated:

How does Ditlev- play?

Rating 1.08 (from 266 matches) K/R 0.77 ADR 81.1 from 316 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 266 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (266 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just above the average (50%).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.06+0.03 · Ø 1.03 better than 56%
Pistol kills per match 3.1
Knife kills 5 in 316 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 47%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 69x 4K, 14 aces in 266 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 26%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 21%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.14, ADR +4.1, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −5 pp, ELO −52

Sep to Nov 2026 compared with Mar to Aug 2026.

Kills per round (K/R)

0.78
MarAprMayJunJulAugSepOctNov

Best month: April 2026 with 0.82. Last 3 months: 0.79 (at the start 0.72). Clearly above the average (0.74).

Patterns

From the last 316 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −90 ELO
27 matches · 52% win rate
On Nuke −60 ELO
31 matches · 65% win rate
On Fridays −29 ELO, win rate 24%

Ditlev- loses the most ELO on Dust 2: −90 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.33 · Cache
  3. Most kills in a match: 42 · Ancient
  4. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 316 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
48% better than 34%
0.76 better than 56%
81.9 better than 53%
1.07 better than 60%
49% of 423 duels better than 35%
45% of 42 situations better than 69%
Ancient70
47% better than 28%
0.80 better than 73%
82.1 right on the average
1.12 better than 75%
59% of 268 duels better than 84%
26% of 42 situations better than 21%
Inferno36
58% better than 62%
0.77 better than 54%
81.6 better than 42%
1.08 right on the average
49% of 160 duels better than 24%
40% of 20 situations right on the average
Nuke31
65% better than 82%
0.70 better than 26%
76.6 better than 27%
0.93 better than 15%
48% of 86 duels better than 28%
14% of 7 situations better than 4%
Dust 227
52% right on the average
0.80 better than 75%
82.7 better than 58%
1.11 better than 70%
47% of 87 duels better than 25%
33% of 15 situations better than 36%
Cache24
54% better than 50%
0.85 better than 83%
86.7 better than 69%
1.21 better than 85%
60% of 112 duels better than 85%
29% of 14 situations better than 22%
Anubis22
41% better than 17%
0.69 better than 23%
75.2 better than 19%
0.95 better than 20%
51% of 69 duels better than 46%
50% of 8 situations better than 78%
Vertigo5
20% -
0.71 -
73.8 -
0.97-
45% of 20 duels -
50% of 2 situations -
Overpass3
0% -
0.60 -
64.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Ditlev- plays

Across 316 matches Ditlev- averages K/R 0.77 and ADR 81.1; the rating across the 266 rated matches is 1.08. Averages 17.3 kills per match with 51% headshots. The strongest map is Nuke with a 65% win rate in 31 matches. In 110 of 266 matches the rating was 1.10 or higher (41%), in 95 it was below 0.90. In 266 matches with detailed stats: 69 4Ks and 14 aces. Best month by rating: September 2026 at 1.12. Ditlev- loses the most ELO on Dust 2 (−90 ELO, win rate 52%). Things go best from match 5 of the day (+180 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +180 ELO. Improved over the last three months: K/R +0.07, Rating +0.14, ADR +4.1, Headshots +2 pp. Got weaker: Win rate −5 pp, ELO −52. Last 30 days: 38 matches, win rate 58%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.