Ditcuno

Germany
On FACEIT since 2020 256 matches tracked 73 matches in 30 days
ELO ▲ 204
2,476
30-day peak: 2,510
Rank EU
#60,214
Germany #1,522 in Germany
Last updated:

How does Ditcuno play?

Rating 1.16 (from 235 matches) K/R 0.83 ADR 88.9 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 235 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
ClutcherMulti-killsDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 60%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Strength
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 57%+7 pp · Ø 50% better than 88%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.21+0.18 · Ø 1.03 better than 91%
Pistol kills per match 3.3
Knife kills 6 in 256 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 76%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 72%
MVPs per match 3.0+0.7 · Ø 2.3 better than 94%
4Ks and aces 50x 4K, 6 aces in 205 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 67%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 28%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +7 pp, Win rate +6 pp, ELO +427
= Stayed the same
K/R at 0.81, Rating at 1.16, ADR at 87.2
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: June 2026 with 0.88. Last 3 months: 0.81 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −17 ELO
45 matches · 51% win rate
In match 3 of the day +30 ELO
42 matches · 50% win rate
Between 18:00 and 24:00 +45 ELO, win rate 43%
On Saturdays +1 ELO, win rate 50%

Ditcuno loses the most ELO on Ancient: −17 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 12 wins in a row · Mirage
  3. Most kills in a match: 45 · Anubis
  4. Highest rating in a match: 2.29 · Ancient
  5. Reached level 10 · Dust 2

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
45% better than 25%
0.84 better than 86%
87.7 better than 78%
1.16 better than 82%
51% of 179 duels better than 47%
35% of 37 situations better than 41%
Anubis50
62% better than 81%
0.85 better than 89%
91.6 better than 91%
1.20 better than 88%
53% of 167 duels better than 58%
38% of 39 situations right on the average
Inferno46
63% better than 75%
0.86 better than 83%
92.6 better than 85%
1.20 better than 80%
60% of 156 duels better than 79%
39% of 33 situations better than 52%
Ancient45
51% better than 48%
0.84 better than 87%
89.9 better than 85%
1.19 better than 90%
52% of 163 duels right on the average
29% of 28 situations better than 28%
Mirage38
71% better than 96%
0.78 better than 66%
86.9 better than 77%
1.08 better than 63%
58% of 139 duels better than 83%
42% of 19 situations better than 59%
Nuke9
56% -
0.84 -
89.2 -
1.06-
50% of 22 duels -
50% of 2 situations -
Cache7
57% -
0.84 -
91.4 -
1.14-
45% of 20 duels -
67% of 3 situations -
Fistmap5
80% -
0.54 -
66.0 -
0.90-
54% of 112 duels -
54% of 112 situations -
Mst_pistolmap_ver2.03
67% -
0.49 -
58.1 -
0.80-
49% of 71 duels -
49% of 71 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ditcuno plays

Across 256 matches Ditcuno averages K/R 0.83 and ADR 88.9; the rating across the 235 rated matches is 1.16. Biggest strength: K/D at 1.21, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 18.3 kills per match with 57% headshots. The strongest map is Mirage with a 71% win rate in 38 matches. In 126 of 235 matches the rating was 1.10 or higher (54%), in 59 it was below 0.90. In 205 matches with detailed stats: 50 4Ks and 6 aces. Best month by rating: June 2026 at 1.19. Ditcuno loses the most ELO on Ancient (−17 ELO, win rate 51%). Things go best in match 1 of the day (+76 ELO, win rate 71%). Match no. 1 of the day goes best: 71% win rate, +76 ELO. Improved over the last three months: Headshots +7 pp, Win rate +6 pp, ELO +427. Unchanged in recent months: K/R at 0.81, Rating at 1.16, ADR at 87.2. Last 30 days: 73 matches, win rate 59%, net ELO +195.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.