Disrespect_u
How does Disrespect_u play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).
Compared with 2,473 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (11%).
Clutch
Average35% of 1v1s won and so slightly below the average (39%).
Weapons and aim
Average45% headshots and so clearly below the average (50%).
Impact
WeaknessExactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average6.6 utility damage per round and so well above the average (4.3).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.81. Last 3 months: 0.69 (at the start 0.77). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.15. Last 3 months: 0.99 (at the start 1.07). Clearly below the average (1.04).
Damage per round (ADR)
Best month: November 2026 with 89.3. Last 3 months: 79.0 (at the start 84.9). Just below the average (80.9).
Share of headshot kills
Best month: November 2026 with 48%. Last 3 months: 46% (at the start 44%). Clearly below the average (50%).
Matches won (win rate)
Best month: August 2026 with 71%. Last 3 months: 49% (at the start 57%). Slightly below the average (51%).
Best month: September 2026 with 2,558. Last 3 months: 2,348 (at the start 2,552).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 57%.
Patterns
From the last 248 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Disrespect_u loses the most ELO on Mirage: −64 ELO, 48% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Dust 2
- Highest rating in a match: 2.40 · Dust 2
- Recorded match no. 100 · Dust 2
- Longest win streak: 13 wins in a row · Mirage
Maps in detail
from the last 248 matchesCompared with players on the same level who have at least 15 matches on the map.
How Disrespect_u plays
Across 248 matches Disrespect_u averages K/R 0.71, ADR 80.9 and a rating of 1.01. Biggest strength: Utility damage per round at 6.6, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 45% headshots. The strongest map is Cache with a 75% win rate in 12 matches. In 87 of 248 matches the rating was 1.10 or higher (35%), in 99 it was below 0.90. In 189 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: November 2026 at 1.15. Disrespect_u loses the most ELO on Mirage (−64 ELO, win rate 48%). Things go best on Dust 2 (+7 ELO, win rate 51%). Match no. 3 of the day goes best: 70% win rate, −25 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.08, Rating −0.08, ADR −5.9, Win rate −8 pp, ELO −204. Last 30 days: 61 matches, win rate 52%, net ELO −1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.