Diorwwwwwwww

Canada
On FACEIT since 2022 154 matches tracked 87 matches in 30 days
Last updated:

How does Diorwwwwwwww play?

Rating 1.16 K/R 0.83 ADR 85.1 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 154 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 31% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

2,500-2,749 ELO

Compared with 2,594 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 59%+7 pp · Ø 52% better than 93%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.05).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 23%+11 pp · Ø 12% better than 89%
K/D 1.21+0.16 · Ø 1.05 better than 89%
Pistol kills per match 3.1
Knife kills 2 in 154 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.6%).

2K rounds 16.0%+2.4 pp · Ø 13.6% better than 91%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 83%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 20x 4K, 0 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 5%
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 70%
Deaths per round 69%−2 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.83, Rating at 1.16, ADR at 85.1, Headshots at 51%, ELO at 2,503
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.83 (at the start 0.84). Clearly above the average (0.75).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
21 matches · 52% win rate
Between 18:00 and 24:00 +17 ELO, win rate 49%
On Thursdays −54 ELO, win rate 46%

Diorwwwwwwww loses the most ELO on Ancient: −30 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.68 · Nuke
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
51% better than 46%
0.88 better than 92%
90.3 better than 87%
1.23 better than 92%
62% of 245 duels better than 94%
43% of 47 situations better than 67%
Dust 233
67% better than 92%
0.86 better than 90%
87.6 better than 78%
1.23 better than 91%
63% of 144 duels better than 95%
42% of 19 situations better than 62%
Ancient21
52% better than 45%
0.73 better than 37%
77.6 better than 25%
1.00 better than 33%
56% of 81 duels better than 72%
38% of 16 situations right on the average
Anubis21
57% better than 64%
0.84 better than 84%
82.7 better than 57%
1.19 better than 86%
46% of 80 duels better than 18%
41% of 17 situations better than 58%
Inferno10
40% -
0.68 -
70.3 -
0.93-
38% of 29 duels -
21% of 14 situations -
Nuke8
50% -
0.83 -
88.4 -
1.15-
56% of 34 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Diorwwwwwwww plays

Across 154 matches Diorwwwwwwww averages K/R 0.83, ADR 85.1 and a rating of 1.16. Biggest strength: Opening duels won at 59%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 18.6 kills per match with 51% headshots. The strongest map is Dust 2 with a 67% win rate in 33 matches. In 81 of 154 matches the rating was 1.10 or higher (53%), in 41 it was below 0.90. In 124 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: July 2026 at 1.18. Diorwwwwwwww loses the most ELO on Ancient (−30 ELO, win rate 52%). Things go best on Dust 2 (+72 ELO, win rate 67%). Match no. 4 of the day goes best: 59% win rate, −33 ELO. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.83, Rating at 1.16, ADR at 85.1, Headshots at 51%, ELO at 2,503. Last 30 days: 87 matches, win rate 54%, net ELO +13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.