Dinoblitx

Turks & Caicos Islands
On FACEIT since 2017 150 matches tracked 62 matches in 30 days
ELO ▲ 177
2,195
30-day peak: 2,240
Rank EU
#146,863
Turks & Caicos Islands #89 in Turks & Caicos Islands
Last updated:

How does Dinoblitx play?

Rating 1.12 K/R 0.80 ADR 88.9 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 150 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Deals serious damage
More damage per round than the level 10 · 2,001-2,249 ELO average.
Damage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 28%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.13+0.10 · Ø 1.03 better than 80%
Pistol kills per match 2.8
Knife kills 4 in 150 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.1%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 76%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 90%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 30x 4K, 3 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 4.6+0.3 · Ø 4.3 better than 64%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 40%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Dinoblitx is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 134 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.80
JulAugSepOctNov

Best month: September 2026 with 0.85.

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −71 ELO
36 matches · 53% win rate
On Wednesdays +21 ELO, win rate 39%

Dinoblitx loses the most ELO on Ancient: −71 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Nuke
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.16 · Ancient
  4. Longest win streak: 7 wins in a row · Ancient
  5. Reached level 10 · Anubis

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
41% better than 14%
0.86 better than 91%
96.4 better than 95%
1.21 better than 91%
58% of 220 duels better than 85%
29% of 31 situations better than 24%
Ancient36
53% better than 60%
0.79 better than 74%
86.6 better than 77%
1.10 better than 74%
52% of 181 duels better than 56%
56% of 16 situations better than 90%
Inferno24
63% better than 79%
0.80 better than 76%
89.4 better than 83%
1.15 better than 79%
50% of 98 duels better than 39%
62% of 13 situations better than 92%
Anubis16
44% better than 25%
0.67 better than 19%
81.1 better than 50%
0.93 better than 20%
41% of 73 duels better than 7%
63% of 8 situations better than 94%
Nuke15
53% right on the average
0.83 better than 78%
87.8 better than 74%
1.17 better than 77%
53% of 81 duels better than 53%
27% of 15 situations better than 24%
Dust 210
50% -
0.67 -
76.5 -
0.91-
39% of 44 duels -
50% of 4 situations -
Cache7
43% -
0.74 -
84.3 -
1.00-
62% of 29 duels -
0% of 4 situations -
Vertigo3
67% -
1.11 -
110.6 -
1.55-
80% of 10 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dinoblitx plays

Across 150 matches Dinoblitx averages K/R 0.80, ADR 88.9 and a rating of 1.12. Biggest strength: 3K rounds at 5.5%, better than 90% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 45% headshots. The strongest map is Inferno with a 63% win rate in 24 matches. In 74 of 150 matches the rating was 1.10 or higher (49%), in 43 it was below 0.90. In 135 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: September 2026 at 1.19. Dinoblitx loses the most ELO on Ancient (−71 ELO, win rate 53%). Things go best on Mirage (+71 ELO, win rate 41%). Match no. 2 of the day goes best: 57% win rate, +63 ELO. Last 30 days: 62 matches, win rate 47%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.