Dinn

USA
66 matches tracked 14 matches in 30 days
ELO ▲ 25
2,124
30-day peak: 2,124
Rank NA ▼ 77 places
#5,678
USA #4,444 in USA
30 days · prev. #5,601 · best #5,477
Last updated:

How does Dinn play?

Rating 1.20 K/R 0.84 ADR 91.6 from 66 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 66 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 32% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
AWPerEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 64%+13 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so well above the average (1.03).

Headshot rate 41%−9 pp · Ø 50% better than 12%
AWP share of kills 32%+21 pp · Ø 11% better than 97%
K/D 1.27+0.24 · Ø 1.03 better than 95%
Pistol kills per match 2.7
Knife kills 3 in 66 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.4%).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 93%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 85%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 9x 4K, 0 aces in 45 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 5.7+1.4 · Ø 4.3 better than 84%
Enemies flashed per round 0.50+0.22 · Ø 0.28 better than 92%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Dinn is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 34 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.88
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.88.

Patterns

From the last 66 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −26 ELO
46 matches · 50% win rate

Dinn loses the most ELO in match 1 of the day: −26 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Nuke
  2. Reached level 10 · Inferno
  3. Longest win streak: 8 wins in a row · Mirage
  4. Most kills in a match: 34 · Ancient

Maps in detail

from the last 66 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient17
47% better than 35%
0.84 better than 89%
92.3 better than 93%
1.20 better than 92%
66% of 86 duels better than 98%
38% of 13 situations right on the average
Mirage12
75% -
0.80 -
87.6 -
1.14-
66% of 71 duels -
29% of 7 situations -
Dust 29
78% -
0.82 -
92.9 -
1.18-
61% of 61 duels -
50% of 8 situations -
Nuke9
33% -
0.97 -
98.9 -
1.37-
72% of 54 duels -
29% of 7 situations -
Cache8
50% -
0.79 -
85.2 -
1.22-
58% of 38 duels -
25% of 4 situations -
Inferno6
83% -
0.77 -
87.2 -
1.10-
58% of 50 duels -
50% of 2 situations -
Overpass3
67% -
0.89 -
98.3 -
1.20-
57% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dinn plays

Across 66 matches Dinn averages K/R 0.84, ADR 91.6 and a rating of 1.20. Biggest strength: Opening duels won at 64%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 41% headshots. The strongest map is Mirage with a 75% win rate in 12 matches. In 38 of 66 matches the rating was 1.10 or higher (58%), in 14 it was below 0.90. In 45 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: November 2026 at 1.26. Dinn loses the most ELO in match 1 of the day (−26 ELO, win rate 50%). Last 30 days: 14 matches, win rate 36%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.