Dinii

Hungary
On FACEIT since 2025 93 matches tracked 32 matches in 30 days
ELO ▼ 13
2,033
30-day peak: 2,060
Rank EU
#234,119
Hungary #1,184 in Hungary
Last updated:

How does Dinii play?

Rating 1.01 K/R 0.70 ADR 77.5 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 93 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 23% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 88%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 1.02−0.01 · Ø 1.03 better than 48%
Pistol kills per match 2.8
Knife kills 2 in 93 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 34%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 32%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 15x 4K, 2 aces in 93 matches

Utility and deaths

Strength
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 98%
Utility damage per round 5.8+1.5 · Ø 4.3 better than 86%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 85%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, Rating +0.11, ADR +9.7, Headshots +8 pp, ELO +192, First kills +3 pp
= Stayed the same
Clutch 1v1 at 27%
▼ Got worse
Win rate −7 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.79. Last 3 months: 0.74 (at the start 0.63). Right on the average (0.74).

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +14 ELO
32 matches · 44% win rate

Dinii loses the most ELO in match 1 of the day: +14 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Inferno
  2. Longest win streak: 8 wins in a row · Inferno
  3. Highest rating in a match: 1.87 · Inferno
  4. Most kills in a match: 37 · Anubis

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
43% better than 20%
0.72 better than 41%
79.0 better than 42%
1.05 better than 59%
49% of 93 duels better than 39%
24% of 33 situations better than 14%
Inferno20
55% better than 57%
0.71 better than 35%
79.4 better than 43%
1.02 better than 40%
52% of 79 duels better than 47%
9% of 11 situations better than 3%
Ancient16
69% better than 95%
0.75 better than 53%
79.2 better than 37%
1.05 better than 58%
55% of 51 duels better than 72%
45% of 11 situations better than 69%
Dust 213
62% -
0.64 -
75.1 -
0.89-
53% of 49 duels -
25% of 4 situations -
Anubis10
60% -
0.69 -
74.4 -
1.01-
68% of 25 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dinii plays

Across 93 matches Dinii averages K/R 0.70, ADR 77.5 and a rating of 1.01. Biggest strength: Utility hit rate at 47%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 58% headshots. The strongest map is Ancient with a 69% win rate in 16 matches. In 32 of 93 matches the rating was 1.10 or higher (34%), in 36 it was below 0.90. In 93 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: September 2026 at 1.07. Dinii loses the most ELO in match 1 of the day (+14 ELO, win rate 44%). Things go best on Inferno (+36 ELO, win rate 55%). Match no. 2 of the day goes best: 62% win rate, −27 ELO. Improved over the last three months: K/R +0.11, Rating +0.11, ADR +9.7, Headshots +8 pp, ELO +192, First kills +3 pp. Got weaker: Win rate −7 pp. Unchanged in recent months: Clutch 1v1 at 27%. Last 30 days: 32 matches, win rate 56%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.