Dingrz

USA
On FACEIT since 2020 199 matches tracked 40 matches in 30 days
ELO ▲ 63
2,184
30-day peak: 2,184
Rank NA ▲ 216 places
#4,606
USA #2,530 in USA
30 days · prev. #4,822 · best #3,963
Last updated:

How does Dingrz play?

Rating 1.07 (from 177 matches) K/R 0.74 ADR 79.2 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 177 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 79%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.08+0.05 · Ø 1.03 better than 68%
Pistol kills per match 3.1
Knife kills 5 in 199 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 24%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 70%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 24x 4K, 4 aces in 130 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.68 enemies flashed per round and so well above the average (0.29).

Utility hit rate 40%+5 pp · Ø 35% better than 80%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 85%
Enemies flashed per round 0.68+0.39 · Ø 0.29 better than 99%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, ADR at 78.1, ELO at 2,184
▼ Got worse
Rating −0.06, Headshots −3 pp, Win rate −8 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −76 ELO
68 matches · 49% win rate
On Thursdays −75 ELO, win rate 35%

Dingrz loses the most ELO on Dust 2: −76 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 2.17 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Most kills in a match: 34 · Ancient

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
49% better than 39%
0.70 better than 31%
76.1 better than 26%
1.06 better than 60%
52% of 194 duels better than 56%
47% of 34 situations better than 74%
Mirage63
57% better than 71%
0.79 better than 73%
84.7 better than 69%
1.10 better than 73%
60% of 263 duels better than 90%
43% of 44 situations better than 65%
Nuke23
74% better than 93%
0.70 better than 28%
74.3 better than 17%
1.07 better than 58%
56% of 73 duels better than 68%
11% of 9 situations better than 3%
Inferno19
42% better than 15%
0.71 better than 39%
76.5 better than 30%
0.99 better than 36%
55% of 60 duels better than 66%
40% of 10 situations better than 56%
Ancient16
50% better than 43%
0.75 better than 57%
84.4 better than 69%
1.06 better than 63%
50% of 60 duels better than 40%
50% of 14 situations better than 81%
Cache7
29% -
0.77 -
77.5 -
1.12-
54% of 26 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dingrz plays

Across 199 matches Dingrz averages K/R 0.74 and ADR 79.2; the rating across the 177 rated matches is 1.07. Biggest strength: Deaths per round at just 68% (lower is better), better than 88% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 56% headshots. The strongest map is Nuke with a 74% win rate in 23 matches. In 78 of 177 matches the rating was 1.10 or higher (44%), in 58 it was below 0.90. In 130 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: October 2026 at 1.12. Dingrz loses the most ELO on Dust 2 (−76 ELO, win rate 49%). Things go best on Mirage (+89 ELO, win rate 57%). Got weaker: Rating −0.06, Headshots −3 pp, Win rate −8 pp. Unchanged in recent months: K/R at 0.73, ADR at 78.1, ELO at 2,184. Last 30 days: 40 matches, win rate 58%, net ELO −137.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.