DimidroLs

Ukraine
On FACEIT since 2015 127 matches tracked 30 matches in 30 days
Last updated:

How does DimidroLs play?

Rating 1.18 K/R 0.84 ADR 88.6 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 127 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 24% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More damage per round than the level 8 average.
AWPerMulti-killsDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

Level 8

Compared with 1,421 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 56%+6 pp · Ø 50% better than 89%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (37%).

Clutch 1v1 won 25%−12 pp · Ø 37% better than 5%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so well above the average (1.00).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 1.20+0.20 · Ø 1.00 better than 96%
Pistol kills per match 2.3
Knife kills 2 in 127 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.2%).

2K rounds 16.3%+3.1 pp · Ø 13.2% better than 98%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 83%
MVPs per match 2.9+0.7 · Ø 2.2 better than 96%
4Ks and aces 33x 4K, 5 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.3).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 1.6−2.7 · Ø 4.3 better than 3%
Enemies flashed per round 0.13−0.14 · Ø 0.27 better than 14%
Deaths per round 70%−2 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, ELO +58
= Stayed the same
ADR at 87.9
▼ Got worse
K/R −0.06, Rating −0.12, Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: August 2026 with 0.89. Last 3 months: 0.82 (at the start 0.88). Clearly above the average (0.72).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +10 ELO
32 matches · 44% win rate
In match 3 of the day +30 ELO
21 matches · 43% win rate
Between 18:00 and 24:00 −1 ELO, win rate 42%

DimidroLs loses the most ELO in match 2 of the day: +10 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Dust 2
  2. Most kills in a match: 46 · Dust 2
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
56% better than 72%
0.83 better than 88%
88.9 better than 88%
1.15 better than 87%
54% of 175 duels better than 71%
19% of 26 situations better than 9%
Dust 237
54% better than 63%
0.87 better than 95%
89.3 better than 88%
1.25 better than 97%
61% of 163 duels better than 94%
41% of 17 situations better than 59%
Ancient20
50% better than 46%
0.77 better than 71%
82.2 better than 62%
1.06 better than 69%
57% of 77 duels better than 85%
23% of 13 situations better than 13%
Inferno17
41% better than 19%
0.89 better than 98%
92.1 better than 93%
1.25 better than 97%
58% of 79 duels better than 83%
18% of 11 situations better than 12%
Anubis4
25% -
0.77 -
86.0 -
0.96-
56% of 27 duels -
0% of 1 situations -
Cache4
50% -
0.91 -
103.7 -
1.28-
33% of 12 duels -
25% of 4 situations -
Nuke4
50% -
0.75 -
84.8 -
1.12-
31% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DimidroLs plays

Across 127 matches DimidroLs averages K/R 0.84, ADR 88.6 and a rating of 1.18. Biggest strength: Rating at 1.18, better than 96% of level 8 players. Most room to improve: Utility damage per round at 1.6, better than only 3% of level 8 players. Averages 19.0 kills per match with 47% headshots. The strongest map is Mirage with a 56% win rate in 41 matches. In 65 of 127 matches the rating was 1.10 or higher (51%), in 29 it was below 0.90. In 122 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: August 2026 at 1.27. DimidroLs loses the most ELO in match 2 of the day (+10 ELO, win rate 44%). Things go best in match 1 of the day (+132 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +132 ELO. Improved over the last three months: Headshots +3 pp, ELO +58. Got weaker: K/R −0.06, Rating −0.12, Win rate −4 pp. Unchanged in recent months: ADR at 87.9. Last 30 days: 30 matches, win rate 50%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.