Digitronac

Serbia
On FACEIT since 2018 204 matches tracked 51 matches in 30 days
ELO ▲ 1
3,348
30-day peak: 3,515
Rank EU ▼ 612 places
#2,345
Serbia #55 in Serbia
30 days · prev. #1,733 · best #1,147
Last updated:
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How does Digitronac play?

Rating 1.06 (from 199 matches) K/R 0.73 ADR 79.4 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 199 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

3,000-3,499 ELO

Compared with 7,533 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 43%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 45%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so just above the average (53%).

Headshot rate 54%+1 pp · Ø 53% better than 58%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.07+0.02 · Ø 1.05 better than 47%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 55%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 41%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 27x 4K, 4 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

4.8 utility damage per round and so well above the average (3.8).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 4.8+1.0 · Ø 3.8 better than 78%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.06, ADR +4.5, Win rate +7 pp, ELO +342
= Stayed the same
Headshots at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: September 2026 with 0.82. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.75).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −43 ELO
48 matches · 60% win rate
In match 2 of the day −39 ELO
59 matches · 49% win rate
Between 12:00 and 18:00 −62 ELO, win rate 51%
On Mondays −62 ELO, win rate 43%

Digitronac loses the most ELO on Dust 2: −43 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Highest rating in a match: 1.94 · Dust 2
  3. Longest win streak: 8 wins in a row · Ancient
  4. Recorded match no. 100 · Anubis

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
58% better than 65%
0.74 better than 41%
80.4 better than 41%
1.08 better than 56%
48% of 189 duels better than 24%
39% of 36 situations right on the average
Dust 248
60% better than 70%
0.70 better than 24%
77.6 better than 28%
1.03 better than 36%
53% of 167 duels right on the average
36% of 33 situations better than 41%
Ancient39
62% better than 73%
0.77 better than 57%
81.3 better than 46%
1.09 better than 62%
55% of 159 duels better than 65%
61% of 18 situations better than 93%
Anubis19
47% better than 23%
0.74 better than 44%
81.8 better than 52%
1.05 better than 46%
58% of 72 duels better than 79%
38% of 8 situations right on the average
Inferno16
44% better than 9%
0.73 better than 28%
76.4 better than 11%
1.05 better than 27%
58% of 45 duels better than 56%
70% of 10 situations better than 96%
Nuke12
58% -
0.70 -
78.9 -
0.99-
48% of 61 duels -
9% of 11 situations -
Cache10
50% -
0.71 -
75.3 -
1.02-
34% of 35 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Digitronac plays

Across 204 matches Digitronac averages K/R 0.73 and ADR 79.4; the rating across the 199 rated matches is 1.06. Biggest strength: Utility damage per round at 4.8, better than 78% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 54% headshots. The strongest map is Ancient with a 62% win rate in 39 matches. In 84 of 199 matches the rating was 1.10 or higher (42%), in 63 it was below 0.90. In 149 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: September 2026 at 1.17. Digitronac loses the most ELO on Dust 2 (−43 ELO, win rate 60%). Things go best on Ancient (+129 ELO, win rate 62%). Improved over the last three months: K/R +0.05, Rating +0.06, ADR +4.5, Win rate +7 pp, ELO +342. Unchanged in recent months: Headshots at 54%. Last 30 days: 51 matches, win rate 55%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.