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DiffcultZ

Taiwan
On FACEIT since 2021 277 matches tracked 95 matches in 30 days
ELO ▲ 1
2,423
30-day peak: 2,474
Rank SEA ▼ 306 places
#1,597
Taiwan #76 in Taiwan
30 days · prev. #1,291 · best #1,219
Last updated:
Next update possible in 1h 29m

How does DiffcultZ play?

Rating 1.00 (from 273 matches) K/R 0.72 ADR 83.4 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 273 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 8%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

1.7 clutch kills per match and so right on the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 18%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.01−0.03 · Ø 1.04 better than 38%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 59%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 44%
MVPs per match 2.1−0.3 · Ø 2.4 better than 23%
4Ks and aces 24x 4K, 2 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.51+0.22 · Ø 0.29 better than 94%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +93
= Stayed the same
ADR at 81.5
▼ Got worse
K/R −0.05, Rating −0.09, Headshots −3 pp, Win rate −8 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: August 2026 with 0.79. Last 3 months: 0.70 (at the start 0.75). Slightly below the average (0.74).

Patterns

From the last 277 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −122 ELO
55 matches · 42% win rate
On Dust 2 −70 ELO
83 matches · 55% win rate
Between 18:00 and 24:00 −74 ELO, win rate 40%
On Thursdays +25 ELO, win rate 39%

DiffcultZ loses the most ELO from match 5 of the day: −122 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Most kills in a match: 32 · Anubis
  3. Highest rating in a match: 1.92 · Anubis
  4. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
51% better than 47%
0.73 better than 43%
83.7 better than 65%
1.00 better than 37%
48% of 278 duels better than 29%
43% of 46 situations better than 63%
Dust 283
55% better than 62%
0.73 better than 47%
83.6 better than 65%
1.03 right on the average
53% of 240 duels better than 60%
42% of 45 situations better than 62%
Anubis31
48% better than 36%
0.75 better than 53%
86.9 better than 77%
1.04 right on the average
53% of 139 duels better than 57%
29% of 17 situations better than 27%
Ancient27
41% better than 16%
0.68 better than 18%
78.5 better than 32%
0.94 better than 18%
50% of 86 duels better than 41%
21% of 19 situations better than 13%
Inferno21
48% better than 28%
0.75 right on the average
86.8 better than 67%
1.02 better than 33%
46% of 68 duels better than 17%
63% of 8 situations better than 92%
Nuke15
53% better than 43%
0.73 better than 44%
83.3 better than 67%
1.02 better than 45%
33% of 52 duels better than 1%
10% of 10 situations better than 1%
Cache8
50% -
0.62 -
71.7 -
0.85-
56% of 27 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DiffcultZ plays

Across 277 matches DiffcultZ averages K/R 0.72 and ADR 83.4; the rating across the 273 rated matches is 1.00. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 44% headshots. The strongest map is Dust 2 with a 55% win rate in 83 matches. In 106 of 273 matches the rating was 1.10 or higher (39%), in 109 it was below 0.90. In 200 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: June 2026 at 1.14. DiffcultZ loses the most ELO from match 5 of the day (−122 ELO, win rate 42%). Things go best on Anubis (+31 ELO, win rate 48%). Match no. 3 of the day goes best: 57% win rate, −25 ELO. Improved over the last three months: ELO +93. Got weaker: K/R −0.05, Rating −0.09, Headshots −3 pp, Win rate −8 pp. Unchanged in recent months: ADR at 81.5. Last 30 days: 95 matches, win rate 48%, net ELO −134.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.