Die_Rate

Estonia
On FACEIT since 2019 60 matches tracked 40 matches in 30 days
ELO ▲ 185
2,078
30-day peak: 2,078
Rank EU
#204,267
Estonia #1,752 in Estonia
Last updated:
Next update possible in 1h 43m

How does Die_Rate play?

Rating 1.14 K/R 0.80 ADR 83.7 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 60 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 28% good 1.10 to 1.29 28% normal 0.90 to 1.09 28% weak 0.75 to 0.89 7% very weak below 0.75 8%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

58% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 58%+19 pp · Ø 39% better than 99%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 17%+6 pp · Ø 11% better than 80%
K/D 1.19+0.16 · Ø 1.03 better than 91%
Pistol kills per match 2.6
Knife kills 3 in 60 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 77%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 81%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 11x 4K, 0 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 47%+11 pp · Ø 36% better than 99%
Utility damage per round 3.3−1.0 · Ø 4.3 better than 28%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 10%
Deaths per round 67%−5 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Die_Rate is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 60 matches, all from the last 3 months.

Kills per round (K/R)

0.79
SepOctNov

Patterns

From the last 60 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
20 matches · 45% win rate

Die_Rate loses the most ELO in match 1 of the day: ±0 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Ancient
  2. Most kills in a match: 26 · Anubis
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Highest rating in a match: 1.78 · Inferno

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
71% better than 97%
0.82 better than 83%
85.4 better than 73%
1.19 better than 90%
59% of 116 duels better than 89%
73% of 11 situations better than 99%
Dust 214
57% -
0.76 -
79.5 -
1.07-
53% of 55 duels -
57% of 14 situations -
Anubis9
89% -
0.75 -
78.0 -
1.05-
53% of 51 duels -
44% of 9 situations -
Nuke6
67% -
0.84 -
92.6 -
1.14-
67% of 30 duels -
33% of 3 situations -
Ancient4
25% -
0.78 -
78.7 -
1.14-
63% of 16 duels -
100% of 3 situations -
Inferno3
67% -
0.98 -
100.3 -
1.36-
67% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Die_Rate plays

Across 60 matches Die_Rate averages K/R 0.80, ADR 83.7 and a rating of 1.14. Biggest strength: Clutch 1v1 won at 58%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 48% headshots. The strongest map is Mirage with a 71% win rate in 24 matches. In 34 of 60 matches the rating was 1.10 or higher (57%), in 9 it was below 0.90. In 60 matches with detailed stats: 11 4Ks and 0 aces. Die_Rate loses the most ELO in match 1 of the day (±0 ELO, win rate 45%). Things go best on Mirage (+51 ELO, win rate 71%). Last 30 days: 40 matches, win rate 58%, net ELO +73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.