DieF2K

PE
67 matches tracked
Last updated:

How does DieF2K play?

Rating 0.82 (from 21 matches) K/R 0.61 ADR 72.6 from 67 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.82
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.23 ConsistencyShare of matches with a rating of 0.90 or higher. 24%
Rating distribution from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 10% normal 0.90 to 1.09 10% weak 0.75 to 0.89 24% very weak below 0.75 52%
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Level 4

Compared with 701 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

36% of opening duels won and so well below the average (49%).

Rounds with first kill 8%−1 pp · Ø 9% better than 28%
Opening duels won 36%−13 pp · Ø 49% better than 1%

Clutch

Weakness
Last one alive

6% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 31%−6 pp · Ø 37% better than 23%
Clutch 1v2 won 6%−16 pp · Ø 22% better than 1%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

0.78 K/D and so clearly below the average (0.95).

Headshot rate 47%+4 pp · Ø 43% better than 75%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.78−0.17 · Ø 0.95 better than 3%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so clearly below the average (12.7%).

2K rounds 11.3%−1.4 pp · Ø 12.7% better than 21%
3K rounds 3.8%+0.3 pp · Ø 3.5% better than 65%
MVPs per match 1.8−0.3 · Ø 2.1 better than 23%
4Ks and aces 4x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 37%
Utility damage per round 4.5+0.6 · Ø 3.9 better than 66%
Enemies flashed per round 0.36+0.13 · Ø 0.23 better than 82%
Deaths per round 78%+5 pp · Ø 73% better than 8%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
ADR +4.3, Headshots +4 pp
= Stayed the same
K/R at 0.63
▼ Got worse
Win rate −48 pp

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: June 2026 with 0.66. Last 3 months: 0.63 (at the start 0.60). Clearly below the average (0.70).

Patterns

From the last 67 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
25 matches · 44% win rate
Between 6:00 and 12:00 −27 ELO, win rate 51%

DieF2K loses the most ELO on Dust 2: −27 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 1.32 · Anubis
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 67 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
44% better than 32%
0.64 better than 22%
74.8 better than 36%
0.84-
37% of 83 duels better than 4%
27% of 15 situations better than 24%
Mirage17
59% better than 82%
0.55 better than 3%
65.7 better than 4%
0.83-
36% of 45 duels better than 3%
0% of 1 situations better than 1%
Inferno9
67% -
0.58 -
76.4 -
0.78-
39% of 33 duels -
50% of 2 situations -
Anubis6
67% -
0.62 -
77.4 -
0.93-
24% of 21 duels -
33% of 3 situations -
Ancient3
67% -
0.73 -
83.1 -
-
25% of 4 duels -
100% of 1 situations -
Cache3
33% -
0.48 -
61.0 -
0.64-
20% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How DieF2K plays

Across 67 matches DieF2K averages K/R 0.61 and ADR 72.6; the rating across the 21 rated matches is 0.82. Biggest strength: Headshot rate at 47%, better than 75% of level 4 players. Most room to improve: Opening duels won at 36%, better than only 1% of level 4 players. Averages 14.3 kills per match with 47% headshots. The strongest map is Mirage with a 59% win rate in 17 matches. In 3 of 21 matches the rating was 1.10 or higher (14%), in 16 it was below 0.90. In 21 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: August 2026 at 0.82. DieF2K loses the most ELO on Dust 2 (−27 ELO, win rate 44%). Improved over the last three months: ADR +4.3, Headshots +4 pp. Got weaker: Win rate −48 pp. Unchanged in recent months: K/R at 0.63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.