DianaRice

Ukraine
On FACEIT since 2024 142 matches tracked 43 matches in 30 days
ELO ▲ 508
2,053
30-day peak: 2,114
Rank EU
#214,754
Ukraine #8,581 in Ukraine
Last updated:
Next update possible in 19m 57s

How does DianaRice play?

Rating 1.08 (from 95 matches) K/R 0.86 ADR 94.1 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 95 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 52%+1 pp · Ø 51% better than 60%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 22%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 14%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 1.08+0.05 · Ø 1.03 better than 69%
Pistol kills per match 2.7
Knife kills 3 in 142 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.4%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 92%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 90%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 16x 4K, 4 aces in 84 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.29).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 1.5−2.8 · Ø 4.3 better than 1%
Enemies flashed per round 0.05−0.24 · Ø 0.29 better than 1%
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp, ELO +414
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −6.2, Headshots −3 pp

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.86
MarAprMayJunJulAugSepOctNov

Best month: April 2026 with 1.00. Last 3 months: 0.85 (at the start 0.92). Well above the average (0.74).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −124 ELO
41 matches · 41% win rate
On Nuke −53 ELO
30 matches · 57% win rate
Between 12:00 and 18:00 +1 ELO, win rate 43%

DianaRice loses the most ELO in match 2 of the day: −124 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Ancient
  2. Highest rating in a match: 2.44 · Ancient
  3. Most kills in a match: 49 · Ancient
  4. Recorded match no. 100 · Mirage
  5. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient34
47% better than 35%
0.94 better than 99%
99.2 better than 99%
1.30 better than 98%
58% of 169 duels better than 84%
33% of 12 situations better than 37%
Mirage31
45% better than 28%
0.84 better than 87%
91.3 better than 90%
0.97 better than 32%
50% of 119 duels better than 46%
53% of 15 situations better than 86%
Nuke30
57% better than 59%
0.85 better than 81%
95.2 better than 92%
1.04 better than 47%
48% of 140 duels better than 30%
44% of 9 situations better than 64%
Anubis17
65% better than 90%
0.79 better than 77%
88.8 better than 86%
1.02 right on the average
58% of 106 duels better than 85%
38% of 8 situations right on the average
Dust 214
50% -
0.73 -
85.5 -
0.93-
45% of 65 duels -
100% of 1 situations -
Inferno8
38% -
0.94 -
101.4 -
1.03-
57% of 37 duels -
75% of 4 situations -
Cache3
33% -
0.70 -
79.3 -
0.98-
25% of 8 duels -
-
Overpass3
67% -
1.05 -
115.6 -
0.81-
75% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How DianaRice plays

Across 142 matches DianaRice averages K/R 0.86 and ADR 94.1; the rating across the 95 rated matches is 1.08. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.5, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 42% headshots. The strongest map is Anubis with a 65% win rate in 17 matches. In 39 of 95 matches the rating was 1.10 or higher (41%), in 30 it was below 0.90. In 84 matches with detailed stats: 16 4Ks and 4 aces. Best month by rating: October 2026 at 1.16. DianaRice loses the most ELO in match 2 of the day (−124 ELO, win rate 41%). Things go best on Mirage (+3 ELO, win rate 45%). Improved over the last three months: Win rate +5 pp, ELO +414. Got weaker: K/R −0.07, ADR −6.2, Headshots −3 pp. Last 30 days: 43 matches, win rate 58%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.