Diamond_CS

Brazil
On FACEIT since 2018 163 matches tracked 36 matches in 30 days
ELO ▲ 140
2,236
30-day peak: 2,236
Rank SA ▼ 232 places
#3,096
Brazil #1,930 in Brazil
30 days · prev. #2,864 · best #2,864
Last updated:

How does Diamond_CS play?

Rating 1.20 (from 121 matches) K/R 0.83 ADR 87.5 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 122 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 30% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.16+0.13 · Ø 1.03 better than 84%
Pistol kills per match 3.3
Knife kills 3 in 163 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 92%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 88%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 32x 4K, 2 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 49%
Enemies flashed per round 0.54+0.25 · Ø 0.29 better than 95%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.16, ADR +17.3, Win rate +9 pp
= Stayed the same
Headshots at 48%
▼ Got worse
ELO −194

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.90
AprMayJunJulAugSepOctNov

Best month: October 2026 with 0.95. Last 3 months: 0.91 (at the start 0.75). Well above the average (0.74).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Sundays −1 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Dust 2
  2. Highest rating in a match: 2.33 · Dust 2
  3. Most kills in a match: 59 · Inferno
  4. Recorded match no. 100 · Cache

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
45% better than 30%
0.85 better than 90%
88.1 better than 81%
1.26 better than 95%
55% of 149 duels better than 72%
42% of 19 situations better than 62%
Mirage44
55% better than 64%
0.77 better than 64%
82.1 better than 56%
1.02 better than 46%
54% of 120 duels better than 68%
54% of 13 situations better than 88%
Inferno29
66% better than 87%
0.91 better than 95%
95.2 better than 92%
1.38 better than 99%
54% of 106 duels better than 63%
40% of 10 situations better than 58%
Ancient19
47% better than 33%
0.79 better than 70%
87.5 better than 78%
1.18-
68% of 69 duels better than 99%
58% of 12 situations better than 91%
Anubis11
64% -
0.85 -
88.6 -
1.23-
63% of 40 duels -
50% of 8 situations -
Cache8
38% -
0.89 -
91.0 -
1.22-
62% of 42 duels -
67% of 3 situations -
Vertigo5
40% -
0.77 -
80.4 -
1.03-
70% of 23 duels -
0% of 1 situations -
Nuke3
33% -
0.67 -
74.0 -
1.06-
18% of 11 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Diamond_CS plays

Across 163 matches Diamond_CS averages K/R 0.83 and ADR 87.5; the rating across the 121 rated matches is 1.20. Biggest strength: Rating at 1.20, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 49% headshots. The strongest map is Inferno with a 66% win rate in 29 matches. In 66 of 122 matches the rating was 1.10 or higher (54%), in 30 it was below 0.90. In 91 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: October 2026 at 1.32. Things go best on Mirage (+37 ELO, win rate 55%). Match no. 3 of the day goes best: 64% win rate, −7 ELO. Improved over the last three months: K/R +0.16, ADR +17.3, Win rate +9 pp. Got weaker: ELO −194. Unchanged in recent months: Headshots at 48%. Last 30 days: 36 matches, win rate 67%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.