Diamond38

Russia
33 matches tracked
Last updated:

How does Diamond38 play?

Rating 1.19 (from 31 matches) K/R 0.82 ADR 83.2 from 33 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 31 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 35% good 1.10 to 1.29 10% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 3%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 55%+6 pp · Ø 49% better than 87%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so well above the average (0.97).

Headshot rate 37%−11 pp · Ø 48% better than 6%
AWP share of kills 27%+16 pp · Ø 11% better than 94%
K/D 1.21+0.24 · Ø 0.97 better than 97%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 13.9%+1.1 pp · Ø 12.8% better than 72%
3K rounds 5.2%+1.4 pp · Ø 3.8% better than 92%
MVPs per match 2.8+0.6 · Ø 2.2 better than 96%
4Ks and aces 4x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 44%+8 pp · Ø 36% better than 95%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 14%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 19%
Deaths per round 68%−5 pp · Ø 73% better than 93%

Progress

One value per month, dashed line is the level 8 average
Whether Diamond38 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 20 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.82
JulAugSepOct

Best month: July 2026 with 0.93.

Patterns

Soon this shows where Diamond38 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 11 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Most kills in a match: 33 · Ancient
  3. Highest rating in a match: 2.17 · Ancient

Maps in detail

from the last 33 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage11
73% -
0.89 -
90.0 -
1.28-
66% of 58 duels -
60% of 10 situations -
Dust 28
75% -
0.80 -
82.2 -
1.13-
34% of 38 duels -
30% of 10 situations -
Ancient5
100% -
0.92 -
94.9 -
1.38-
64% of 25 duels -
50% of 2 situations -
Anubis4
25% -
0.67 -
61.1 -
1.01-
40% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Diamond38 plays

Across 33 matches Diamond38 averages K/R 0.82 and ADR 83.2; the rating across the 31 rated matches is 1.19. Biggest strength: Rating at 1.19, better than 97% of level 8 players. Most room to improve: Headshot rate at 37%, better than only 6% of level 8 players. Averages 18.2 kills per match with 37% headshots. In 16 of 31 matches the rating was 1.10 or higher (52%), in 8 it was below 0.90. In 20 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 1.33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.