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DiEZ-

Kyrgyzstan
On FACEIT since 2016 307 matches tracked
ELO ▲ 255
3,351
30-day peak: 3,351
Rank EU ▲ 1,915 places
#2,633
Kyrgyzstan #11 in Kyrgyzstan
30 days · prev. #4,548 · best #2,606
Last updated:

How does DiEZ- play?

Rating 1.04 K/R 0.74 ADR 80.4 from 307 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 307 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (232 matches).

3,000-3,499 ELO

Compared with 7,825 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 81%
Opening duels won 49%−3 pp · Ø 52% better than 22%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 18%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.06).

Headshot rate 51%−2 pp · Ø 53% better than 39%
AWP share of kills 19%+7 pp · Ø 12% better than 80%
K/D 1.03−0.03 · Ø 1.06 better than 34%
Pistol kills per match 3.0
Knife kills 5 in 307 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.3%−0.4 pp · Ø 13.7% better than 38%
3K rounds 4.3%0.0 pp · Ø 4.3% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 37%
4Ks and aces 60x 4K, 4 aces in 232 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 42%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +245
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 81.0, Win rate at 52%
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months: 0.75 (at the start 0.73). Right on the average (0.75).

Patterns

From the last 307 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −120 ELO
34 matches · 50% win rate
On Mirage −55 ELO
108 matches · 51% win rate
On Thursdays +56 ELO, win rate 43%

DiEZ- loses the most ELO on Nuke: −120 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Dust 2
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 33 · Inferno
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 307 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
51% better than 35%
0.74 better than 41%
79.2 better than 36%
1.03 better than 39%
50% of 607 duels better than 35%
32% of 50 situations better than 28%
Dust 268
56% better than 54%
0.77 better than 56%
82.7 better than 53%
1.08 better than 52%
52% of 362 duels better than 46%
38% of 37 situations better than 46%
Ancient50
56% better than 53%
0.75 right on the average
80.6 better than 42%
1.04 better than 45%
50% of 280 duels better than 35%
38% of 32 situations right on the average
Nuke34
50% better than 28%
0.71 better than 26%
79.7 better than 38%
1.01 better than 31%
43% of 199 duels better than 9%
27% of 15 situations better than 22%
Anubis25
32% better than 2%
0.68 better than 18%
79.6 better than 39%
0.96 better than 19%
45% of 122 duels better than 14%
8% of 12 situations better than 3%
Cache14
79% -
0.69 -
76.1 -
0.97-
42% of 67 duels -
22% of 9 situations -
Inferno8
63% -
0.83 -
90.8 -
1.16-
53% of 49 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DiEZ- plays

Across 307 matches DiEZ- averages K/R 0.74, ADR 80.4 and a rating of 1.04. Biggest strength: Rounds with first kill at 13%, better than 81% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 51% headshots. The strongest map is Cache with a 79% win rate in 14 matches. In 124 of 307 matches the rating was 1.10 or higher (40%), in 114 it was below 0.90. In 232 matches with detailed stats: 60 4Ks and 4 aces. Best month by rating: August 2026 at 1.14. DiEZ- loses the most ELO on Nuke (−120 ELO, win rate 50%). Things go best on Ancient (+87 ELO, win rate 56%). Match no. 3 of the day goes best: 60% win rate, +18 ELO. Improved over the last three months: ELO +245. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 81.0, Win rate at 52%. Last 30 days: 7 matches, win rate 57%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.