Deylary

Serbia
On FACEIT since 2021 165 matches tracked 27 matches in 30 days
ELO
2,725
30-day peak: 2,725
Rank EU
#25,201
Serbia #328 in Serbia
Last updated:

How does Deylary play?

Rating 0.98 K/R 0.70 ADR 72.4 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 165 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 21% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

2,500-2,749 ELO

Compared with 2,637 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 27%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 56%
AWP share of kills 6%−6 pp · Ø 12% better than 33%
K/D 0.99−0.05 · Ø 1.04 better than 28%
Pistol kills per match 2.7
Knife kills 1 in 165 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 38%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 14%
MVPs per match 1.9−0.5 · Ø 2.4 better than 7%
4Ks and aces 12x 4K, 2 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 22%−13 pp · Ø 35% better than 1%
Utility damage per round 2.1−2.0 · Ø 4.1 better than 4%
Enemies flashed per round 0.28−0.03 · Ø 0.31 better than 46%
Deaths per round 70%−1 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.05, ADR +5.0
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp, Win rate −13 pp, ELO −195

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: October 2026 with 0.74. Last 3 months: 0.74 (at the start 0.69). Right on the average (0.74).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −135 ELO
41 matches · 34% win rate
On Mirage −1 ELO
75 matches · 53% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 46%

Deylary loses the most ELO in match 1 of the day: −135 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Highest rating in a match: 1.87 · Mirage
  3. Recorded match no. 100 · Anubis
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
53% right on the average
0.71 better than 32%
72.7 better than 12%
0.99 better than 32%
50% of 246 duels better than 39%
37% of 41 situations better than 46%
Ancient31
61% better than 78%
0.71 better than 30%
72.2 better than 8%
1.02 better than 42%
47% of 93 duels better than 23%
35% of 26 situations better than 43%
Dust 216
31% better than 2%
0.63 better than 7%
64.7 better than 1%
0.88 better than 5%
50% of 54 duels better than 39%
33% of 9 situations better than 36%
Nuke16
44% better than 16%
0.65 better than 11%
71.4 better than 7%
0.87 better than 7%
43% of 58 duels better than 12%
33% of 12 situations better than 34%
Cache13
54% -
0.73 -
71.4 -
1.06-
43% of 35 duels -
14% of 7 situations -
Anubis12
50% -
0.77 -
83.6 -
1.03-
44% of 48 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Deylary plays

Across 165 matches Deylary averages K/R 0.70, ADR 72.4 and a rating of 0.98. Most room to improve: Utility hit rate at 22%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 52% headshots. The strongest map is Ancient with a 61% win rate in 31 matches. In 53 of 165 matches the rating was 1.10 or higher (32%), in 68 it was below 0.90. In 103 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: October 2026 at 1.01. Deylary loses the most ELO in match 1 of the day (−135 ELO, win rate 34%). Things go best on Ancient (+180 ELO, win rate 61%). Match no. 4 of the day goes best: 62% win rate, +30 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, ADR +5.0. Got weaker: Headshots −7 pp, Win rate −13 pp, ELO −195. Last 30 days: 27 matches, win rate 44%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.