DevilEyes-_
How does DevilEyes-_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).
Compared with 2,473 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (51%).
Clutch
Strength48% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average1.20 K/D and so clearly above the average (1.04).
Impact
Average2.7 MVPs per match and so well above the average (2.4).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageOct to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.92. Last 3 months: 0.79 (at the start 0.83). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.34. Last 3 months: 1.14 (at the start 1.19). Clearly above the average (1.04).
Damage per round (ADR)
Best month: November 2026 with 94.5. Last 3 months: 83.4 (at the start 85.0). Slightly above the average (80.9).
Share of headshot kills
Best month: August 2026 with 49%. Last 3 months unchanged at 49%. Just below the average (50%).
Matches won (win rate)
Best month: November 2026 with 67%. Last 3 months: 58% (at the start 56%). Well above the average (51%).
Best month: November 2026 with 2,392. Last 3 months: 2,392 (at the start 2,250).
Rounds with first kill
Best month: November 2026 with 16%. Last 3 months unchanged at 12%. Slightly above the average (11%).
1v1 clutches won
Best month: November 2026 with 50%. Last 3 months: 48% (at the start 49%). Clearly above the average (39%).
Patterns
From the last 99 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
DevilEyes-_ loses the most ELO on Mirage: −7 ELO, 63% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.01 · Mirage
- Most kills in a match: 37 · Mirage
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 99 matchesCompared with players on the same level who have at least 15 matches on the map.
How DevilEyes-_ plays
Across 99 matches DevilEyes-_ averages K/R 0.81, ADR 84.4 and a rating of 1.17. Biggest strength: Clutch 1v1 won at 48%, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 3.3, better than only 25% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 49% headshots. The strongest map is Mirage with a 63% win rate in 40 matches. In 56 of 99 matches the rating was 1.10 or higher (57%), in 25 it was below 0.90. In 87 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: November 2026 at 1.34. DevilEyes-_ loses the most ELO on Mirage (−7 ELO, win rate 63%). Things go best on Dust 2 (+25 ELO, win rate 60%). Match no. 2 of the day goes best: 71% win rate, −25 ELO. Improved over the last three months: ELO +142. Got weaker: K/R −0.04, Rating −0.05. Unchanged in recent months: ADR at 83.4, Headshots at 49%, Win rate at 58%, First kills at 12%, Clutch 1v1 at 48%. Last 30 days: 38 matches, win rate 58%, net ELO +110.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.