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Dev1us_

Portugal
On FACEIT since 2018 183 matches tracked 28 matches in 30 days
Last updated:

How does Dev1us_ play?

Rating 0.85 (from 133 matches) K/R 0.59 ADR 64.9 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 133 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 11% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 41%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

Level 8

Compared with 1,613 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 42%−9 pp · Ø 51% better than 3%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 32%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

0.83 K/D and so clearly below the average (1.01).

Headshot rate 50%+2 pp · Ø 48% better than 68%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.83−0.18 · Ø 1.01 better than 3%
Pistol kills per match 1.9
Zeus kills2 in 183 matches
Knife kills 2 in 183 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.1% of rounds and so well below the average (3.9%).

2K rounds 10.3%−3.0 pp · Ø 13.3% better than 2%
3K rounds 2.1%−1.8 pp · Ø 3.9% better than 1%
MVPs per match 1.8−0.5 · Ø 2.3 better than 8%
4Ks and aces 20x 4K, 1 ace in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 90%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 55%
Deaths per round 71%−1 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.59, ADR at 64.8, Win rate at 49%
▼ Got worse
Headshots −6 pp

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.58
FebMarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.65. Last 3 months: 0.59 (at the start 0.61). Well below the average (0.73).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −29 ELO
28 matches · 39% win rate
From match 5 of the day ±0 ELO
25 matches · 36% win rate
Between 0:00 and 6:00 +105 ELO, win rate 44%
On Saturdays +84 ELO, win rate 42%

Dev1us_ loses the most ELO on Dust 2: −29 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 1.74 · Ancient

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
59% better than 79%
0.61 better than 5%
63.4 better than 1%
0.92 better than 19%
44% of 127 duels better than 16%
47% of 36 situations better than 76%
Dust 228
39% better than 12%
0.58 better than 2%
64.0 better than 1%
0.78 better than 1%
34% of 82 duels better than 1%
30% of 10 situations better than 29%
Inferno26
42% better than 21%
0.54 better than 1%
66.4 better than 4%
0.75 better than 1%
48% of 86 duels better than 34%
17% of 12 situations better than 10%
Ancient25
48% better than 39%
0.61 better than 5%
65.5 better than 2%
0.93 better than 25%
47% of 74 duels better than 31%
20% of 10 situations better than 12%
Anubis18
50% right on the average
0.60 better than 4%
66.8 better than 3%
0.89-
42% of 59 duels better than 13%
33% of 9 situations better than 38%
Cache16
50% -
0.55 -
65.2 -
0.80-
46% of 61 duels -
17% of 6 situations -
Vertigo9
44% -
0.61 -
69.5 -
0.85-
44% of 39 duels -
17% of 6 situations -
Nuke6
67% -
0.62 -
66.4 -
0.73-
17% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dev1us_ plays

Across 183 matches Dev1us_ averages K/R 0.59 and ADR 64.9; the rating across the 133 rated matches is 0.85. Biggest strength: Utility hit rate at 43%, better than 93% of level 8 players. Most room to improve: Damage per round (ADR) at 64.9, better than only 1% of level 8 players. Averages 13.1 kills per match with 50% headshots. The strongest map is Mirage with a 59% win rate in 54 matches. In 23 of 133 matches the rating was 1.10 or higher (17%), in 75 it was below 0.90. In 132 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: October 2026 at 0.90. Dev1us_ loses the most ELO on Dust 2 (−29 ELO, win rate 39%). Things go best on Ancient (+82 ELO, win rate 48%). Match no. 1 of the day goes best: 57% win rate, +4 ELO. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.59, ADR at 64.8, Win rate at 49%. Last 30 days: 28 matches, win rate 43%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.